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    RTY 2 Changelog

    Here is where I will but the changelog for RTY. To keep stuff organized, I will lock this thread. In other words, this is not a place to discuss updates. Please do that in the general discussion thread.

    RTY 2.1 - The update of updates


    This is a update to mostly update all the mods to their up to date versions. In addition to that, it also includes a few additions and tweaks based on feedback. I guess you could say that it's way 2.0 should have been. The 2.1 update is not yet live on the server, but you are free to test the new non test server in the meantime.

    Modpack changelog:



    Updated Bibliocraft 1.11.1
    Updated Botania R1.7-221
    Updated CodeChickenCore 1.0.7.47
    Updated ChickenChunks 1.3.4.19
    Updated EnderStorage 1.4.7.37
    Updated NotEnoughItems
    Updated Translocator 1.1.2.15
    Updated Extra Utilities 1.2.11
    Updated Forestry 3.6.6.24
    Updated MrCrayfish's Furniture Mod 3.4.8
    Updated Hardcore Darkness 1.6
    Updated HardcoreEnderExpansion 1.8.3
    Updated Immbis Core 59.1.2
    Updated Industrialcraft 2 2.2.774
    Updated Mystcraft 0.12.3.00
    Updated NEI Addons 1.12.11.36
    Updated NEIIntegration 1.0.12
    Updated NotEnoughKeys 2.0.0b41
    Updated OpenBlocks 1.4.4
    Updated OpenModLib 0.8
    Updated Railcraft 9.7.0.0
    Updated Buildcraft 7.0.23
    Updated BuildcraftCompat 7.0.11
    Updated CustomMainMenu 1.8
    Updated Logistic Pipes 0.9.2.46
    Updated Applied Energistics 2 rv2 stable 10
    Updated CoFHCore 3.0.3-303
    Updated Thermal Foundation 1.2.0-102
    Updated Thermal Expansion 4.0.3B1-218
    Updated Thermal Dynamics 1.1.0-161
    Updated Redstone Arsenal 1.1.1-89
    Updated ProjectRed 4.7.0 pre9
    Updated Chisel 2 2.5.0
    Updated JTG 0.7.0
    Updated RTYTweaks 0.1.2
    Updated Blood Magic 1.3.3-13
    Updated Carpenter's Blocks 3.3.7

    Added Progression
    -A number of things that was previously not possible is now possible, like crafting Danmaku Tables(as long as you complete the task for it)

    Notable changes:
    IC2 Config redone
    Mystcraft config redone
    CoFH mods added lots of stuff
    FRAMES!!! (and other stuff from Project Red)
    Creepers are now slightly slower, and cause slightly smaller explosions, and the take 3 seconds to explode (might be tweaked more in the future)
    Added Lesser Bound Armor, a early game version of the bound armor
    For some quests, you can now submit any type of an item(Gensokyo, demon or celestial, only story)
    Tutorial now works with all wood types
    Changed Adventurer's backpack to Youkai's backpack
    The Test server(Now simply called Kat's Server) is once again mostly used for testing

    Known bugs:
    Trying to search in creative will crash you. Try using NEI instead.

    JTG 0.7.1 Changelog:


    -All mobs should now respect spawnrate
    -Most JTG mobs now follow the Danmaku level. This server is set at normal, although some JTG stuff gets really cool at higher level.
    -All JTG mobs now make sound!! (Don't know how I missed that earlier)
    -JTG mobs now obey accuracy(when it makes sense) meaning that they can now miss you (I'm seriously thinking of reconsidering this after seeing how ridiculous is can look at times)
    -JTG mobs now check if Danmaku mobs are allowed to spawn
    -JTG mobs now have a config option to disable them from spawning
    -Lot's of under the hood changes
    -Cleanup and refactoring
    -No longer using global mob ids. This might fix stuff as you're not really supposed to use them, but there is also so many places where it can break.
    -Changed to using damage values for a bunch of stuff, again this will break stuff (for example, lot's of items will just completely disappear)
    -Redid how ores generate, should work fine.
    -Ores are now slightly more common, around the rarity of gold, spawns a bit more, but in smaller chunks than gold
    -You can now smelt dusts.
    -Deleted redundant localisation(moved over to RTYTweaks a long time ago).
    -Added ores, dusts and Ingots to ore dictionary. Less work for me and more compitability for you guys.
    -New mobs in the end (Almost forgot that one)

    Known bugs:
    -Lasers from moon mobs are too short.

    RTYTweaks 0.1.2 Changelog:


    -Moved stuff around to accomodate for changes in JTG
    -Added Lesser Bound Armor, a early game version of the bound armor
    Born in the light.
    Molded in the dark
    .

    Never Forget,
    Keep Fighting.
    –Don't Forget.
    Always, somewhere,
    someone is fighting for you.
    –As long as you remember her,
    you are not alone.

    #2
    2.1.1 A small update


    A small update to address a few small problems, in addition to improving performance slightly. Also added a new mob to JTG.

    Modpack changelog:



    Added Just Another Crafting Bench 1.0.3
    Updated JTG 0.7.2
    Updated RTYTweaks 0.1.3
    Patched Progression (by Mad, will be removed in the next update)
    Hand of ender can no longer be used to steal from others Ender Chest
    Search tab in creative mode no longer crashes you
    Mystcraft worlds can now have nausea
    Performance improvements
    Scripts updated

    JTG 0.7.2 Changelog:


    -A new mysterious mob has been seen in the forest
    -JTG mobs are now slightly more than before mobs

    RTYTweaks 0.1.3 Changelog:


    -Notes now crafting properly
    Last edited by Katrix; 10-03-2015, 03:04 PM.
    Born in the light.
    Molded in the dark
    .

    Never Forget,
    Keep Fighting.
    –Don't Forget.
    Always, somewhere,
    someone is fighting for you.
    –As long as you remember her,
    you are not alone.

    Comment


      #3
      2.1.2 A (not so) spooky update

      A small update to remove progression and update some mods. Will lessen the amount of work for 2.2

      Modpack changelog:


      Removed Progression
      -YAAAYYY!!!!!!!!
      Updated Bibliocraft 1.11.3
      Updated Botania R1.7-228
      Updated Hardcore Darkness 1.7
      Updated Hardcore Ender Expansion 1.8.4
      Updated Industrial Craft 2 2.2.790
      Updated NEIAddons 1.12.13.38
      Updated NotEnoughKeys 3.0.0b43
      Updated Railcraft 9.8
      Updated Buildcraft 7.1.12
      Updated BuildcraftCompat 7.1.2
      Updated Forestry 3.6.12.3
      -We're not updating yet as too manu things broke. Need to talk about the Highlands dev about custom version first.
      Updated MineTweaker 3.0.10B
      Updated ModTweaker 2 0.9.4
      -Major update, might break(or fix)
      Updated JTG 0.7.4

      Notable changes:
      Moved armor and shot recipes over to HQM
      HQM recipes can use the Ore Dictionary. Kill quests take any Touhou Mobs.
      Some HQM recipes changed slightly
      Buildcraft did a bigger update here. Something like power adaptors
      Updated Script files
      Fixed Uranium in Pulverizer

      JTG 0.7.4 Changelog:


      -Reimu now spawns MUCH less. 5 Attacking at once should be basically impossible.
      -Reimu nerfed. Now neutral.
      -Using non magic attacks on JTG mobs is now less effective. (danmaku is magic based)
      -A new flower can be planted in the garden...
      Born in the light.
      Molded in the dark
      .

      Never Forget,
      Keep Fighting.
      –Don't Forget.
      Always, somewhere,
      someone is fighting for you.
      –As long as you remember her,
      you are not alone.

      Comment


        #4
        2.1.3 Because Katrix forgot stuff


        A small update that exists solely because Katrix goofed up the last update.

        Modpack changelog:


        Updated JTG 0.7.4 (hopefully right one this time)
        Updated Bibliocraft 1.11.4
        Updated ExtraUtilities 1.2.12
        Updated Updated Industrial Craft 2 2.2.791

        JTG Changelog 0.7.4: (I don't know how much actually made it into last update)


        -Reimu now spawns MUCH less. 5 Attacking at once should be basically impossible.
        -Reimu nerfed. Now neutral.
        -Using non magic attacks on JTG mobs is now less effective. (danmaku is magic based)
        -New flower renamed
        Born in the light.
        Molded in the dark
        .

        Never Forget,
        Keep Fighting.
        –Don't Forget.
        Always, somewhere,
        someone is fighting for you.
        –As long as you remember her,
        you are not alone.

        Comment


          #5
          2.2.0(.1) The not 1.8 (and 1.9) update


          A BIG update that updates lots of mods, adds lots of mods, and tries to make stuff better. Not everything will be better, but hopefully it at least some will be better. Why the .1 at the end? Because I forgot stuff.

          Modpack changelog:


          Updated Blood Magic 1.3.3-17
          Updated Botania r1.7-248
          -STUFF CHANGED!!!!!!
          Updated Buildcraft 7.1.14
          -Check gates to make sure nothing messed up
          Updated BuildcraftComat 7.1.4
          Updated Chisel 2 2.5.1.44
          Updated CustomMainMenu 1.9.2
          Updated Enhanced Portals 3.0.12
          -There are now TE recipes too.
          Updated HQM 4.4.4
          -Stuff should be much more stable now.
          -Can now hotswap quests I think. This means easier bugfixes.
          -You can now use NEI in the quest book.
          Updated Nuclear Control 2 2.3.3a-Exist
          Updated JACB 1.0.4
          -Should now work, be enabled and NOT crash multiplayer.
          Updated Logistic Pipes 0.9.3.70
          Updated Mantle 0.3.2b
          Updated MobProperties 0.4.2
          Updated Natura 2.2.1a2
          -I normally don't use alpha builds, but I'll make an exception here.
          Updated NEIAddons 1.12.14.40
          Updated Touhou Items mod 2.91(patch)
          -Not using global mod ids anymore. How it should be done. Should be less prone to crashing with later forge releases.
          -Rewrote parts of the rendering system to try to make custom spellcards work better
          Updated IndustrialCraft 2 2.2.810
          Updated Mystcraft 0.12.3.01
          Updated CustomNPCs 1.7.10d
          Updated OpenBlocks 1.7.10-1.5
          Updated OpenModsLib 1.7.10-0.9
          Updated ImmbisCore 59.1.4
          Updated Hardcore Ender Expansion 1.8.5
          Updated Mob Properties 0.4.3
          Updated NotEnoughKeys 3.0.0b45
          Updated IC2NuclearControl 2.3.4a
          Updated ProjectRed 1.7.10-4.7.0pre10.93

          Added Looking Glass 0.2.0
          Added FTBLib 1.0.14.3
          Added FTBUtilities 1.0.14.2
          Added OpenComputers 1.5.21.41
          Added Et Futurum 1.5.4
          -We now have 1.8 and 1.9 blocks and stuff.
          Added Aura Cascade 557
          Added Avarita 0.20 From source
          Added InfiniBows 1.3.0.20
          Added NotEnoughResources 0.1.0.106
          Added Thaumic Explorations 1.1.53
          Added Thaumic Horizons 1.1.9
          Added Forbidden Magic 0.573
          Added Mapwriter 2 2.1.10
          -Opis was moved to a folder named tmp in the mods folder. You can use one or the other.
          Added Iron Tanks 1.0.1.50

          Notable Changes:
          Cleaned out some old stuff
          Cyros now spawns from 3250 from spawn. Farland zombie spawns from 3000.
          Cyros is now even more mean.
          Due to us now using Et Futurum, all other means to getting 1.8 stuff has been disabled in favor of Et Futurum.
          Updated Scripts. Now a lot cleaner, and uses loops in some places.
          Added a few Thaumcrafr plugins. Thamic Explorations add things that really feel like they belong in Thaumcraft. Part og the reason is that this mod ports some of the older features from earlier versions of thaumcraft to thaumcraft 4.
          Thaumic Horizons add mostly what you could classify as farm specific thaumcraft stuff. It does have some other cool stuff too tough.
          All custom mods now work with latest forge release.
          With the newest Botania update STUFF CHANGED!!! Thermalliles also changed.
          Bloodmoons are slightly easier, mostly because of lag on server end.

          Known bugs:
          Avaritia creative tab might crash you. use @avaritia with NEI instead.

          JTG Changelog 0.7.4:


          -Added 2 new spellcards
          -Added 4 different shot Types. Shot types are some of the more powerful types of danmalu you can get your hands on.
          -Added a new boss
          -Compatible with latest Botania release.
          -Added compatibility with the Orechid
          -Major refactoring to make stuff more pretty

          Known bugs:
          The magic missile shot doesn't create explosions particles.

          RTYTweaks Changelog 0.1.4:


          -Fixed derp
          -Fixed BIG bug

          In addition to all of that, Morpheus was also updated on the server. The server itself will be up later today again. As soon as I finish uploading it.

          Also note that I had to delete all HQM quest progress. Go and bug me about what you had and I'll restore it for you.

          Also note that if you are running Optifine and DON'T want really wierd looking skins, you need to go the the config folder, open the config named etfuturum.cfg, find the entry that says "Skin overlays" and set it to false. If you do not have optifine, but do have a alex skin, tell me and I'll make it not look wierd.



          So, when will all of this be released. As I'm posting this post, the server is being uploaded, so as soon as that's done I guess.
          Born in the light.
          Molded in the dark
          .

          Never Forget,
          Keep Fighting.
          –Don't Forget.
          Always, somewhere,
          someone is fighting for you.
          –As long as you remember her,
          you are not alone.

          Comment

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