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Gensokyo V3 Building Meeting!

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    Summary for the 48th Gensokyo v3 Building Meeting 06/15/2019:
    *ctrl+c* *ctrl+v*
    Communication is key, during the breaks we have between these meetings talk to others about projects, work on things etc. etc.
    Pro-tip for terraforming so you're not suffering. Just terraform the area around the place you're porting in. Saves more time, saves more lives.


    This meeting was more of an actual Building Building meeting.

    We started off by looking at the progress done on the HV, Voile, and The Dragon Palace.

    We then had an option on whether to work on Chireiden or the Dragon Palace, and the Dragon Palace was chosen. So we spent about 3 hours working on the interior for it.

    For a moment, we did go over and touch up Voile but we went back to the Dragon Palace since Karu left.


    Also! Do you want to join in on the building meetings but can't because your schedule doesn't line up well? Well isn't today your lucky day! Because Cyros hosts his building meetings for those who can't participate in the ones I host! Click here for more information!

    The trailer has been postponed until we update the server. Staff talked about it a bit and thought it would be best to have the trailer accompany the hype of new survival.

    Next building meeting is on July 6th, 2019 4PM EST.

    Comment


      Summary for the 49th Gensokyo v3 Building Meeting 07/06/2019:
      *ctrl+c* *ctrl+v*
      Communication is key, during the breaks we have between these meetings talk to others about projects, work on things etc. etc.
      Pro-tip for terraforming so you're not suffering. Just terraform the area around the place you're porting in. Saves more time, saves more lives.


      This meeting was more of an actual Building Building meeting.

      Since there was a warframe event today, there's not too much to talk about this meeting.

      For the first time in a phat while we worked on The Lunar Capital. Specifically the apartment buildings in the Capital where non-royal/gods live.

      Meanwhile Eiburine got to work on Chireiden for a while. That's about it for this one. \o/


      Also! Do you want to join in on the building meetings but can't because your schedule doesn't line up well? Well isn't today your lucky day! Because Cyros hosts his building meetings for those who can't participate in the ones I host! Click here for more information!

      The trailer has been postponed until we update the server. Staff talked about it a bit and thought it would be best to have the trailer accompany the hype of new survival.

      Next building meeting is on July 20th, 2019 4PM EST.

      Comment


        News for the build meeting on July 20th and a message for Temp builders.

        Since I really don't want you guys building in Creative (tl;dr creative transfer already happened, 1.12 should technically be whitelisted but remains open for Kagome work) since anything you do now will be lost when you hop into 1.14 and it looks like 1.14 won't be open by the 20th.

        There won't be a building meeting on the 20th of this month! (yay :3)

        BUT WAIT THERE'S MORE!

        You will still get a message from the end of the month from either me or Redleaf to keep track of Genso progress. However if you didn't do anything in June and you still haven't done anything in July. You won't lose your rank! (double yay :3)

        So basically you have the rest of the month off! (triple yay :3)(edited)

        Because of this though I'm cracking the whip harder in August.




        The trailer has been postponed until we update the server. Staff talked about it a bit and thought it would be best to have the trailer accompany the hype of new survival.

        Next building meeting is on August 3rd, 2019 4PM EST.

        Comment


          Summary for the 50th Gensokyo v3 Building Meeting 08/03/2019:
          *ctrl+c* *ctrl+v*
          Communication is key, during the breaks we have between these meetings talk to others about projects, work on things etc. etc.
          Pro-tip for terraforming so you're not suffering. Just terraform the area around the place you're porting in. Saves more time, saves more lives.



          I just moved and even though I have internet I do not have access to a desktop. So in my place Hiburine hosted the meeting for me. Be sure to /headpat your local Eib when you see her.

          This meeting started off a little late due to the server deciding to lose it's shit. But after that cleared up everyone was given some warnings about the state of the server.
          Since we just updated to 1.14 the server is on the fragile side and because of that World Edit has the power to obliterate the server again. When world editing large things please proceed with caution and use //fast mode.

          Please don't have us looking in console and finding that the server got yeeted because you decided to make a sphere of anvils with a radius of 4 billion.

          Another thing with WE is that water and falling blocks automatically update. For example of you made a sphere of sand with WE it would float however now if you tried that the blocks will just fall down and you can't undo it when it does that. You can try and by pass it by surrounding the water/falling blocks with air blocks.

          For those that have the perms, Voxel lives again (\o/ praise the Katrix \o/). Those that have voxel should already know to be careful with voxel.

          Moving on since Genso progress really slowed down after the SDM hype died and temps were given last month off I want to see PROGRESS. Mojangsoft died for our sins and gave us all these new blocks.

          After the warnings and notices we're out I the way everyone went to Birb's Dragon Palace for Heaven to look around and build stuff.
          Purp also showed a ballroom design for Chireiden.

          The rest of the meeting was spent updating old builds with new blocks. To name a few the SDM, Kourindou, and Marisa's house. Updates were things like adding campfires to fireplaces, waterlogging the bathtubs, and putting lanterns places.

          That about sums this meeting up.
          Also in the hour between server crash and actual meeting we built our friendships by watching people on toreba play :3c thats not really relevant but it was fun

          Also! Do you want to join in on the building meetings but can't because your schedule doesn't line up well? Well isn't today your lucky day! Because Cyros hosts his building meetings for those who can't participate in the ones I host! Click here for more information!

          The trailer has been postponed until we kick Remi and remind him to get his shit together and film. Until then please continue working on your builds to make them trailer appropriate.

          Next building meeting is on August 17th, 2019 4PM EST.

          Comment


            Summary for Cyros's 8th Gensokyo v3 Building Meeting 8/06/2019:
            *ctrl+c* *ctrl+v*
            Communication is key, during the breaks we have between these meetings talk to others about projects, work on things etc. etc.


            Cyros started off by showing all of his builds/concepts for Gensokyo. Temps are free to use his concepts, but he does not want you to alter them.
            For example if you were interested in the Shining Needle Castle then he would like you to copy and paste it elsewhere to be worked on.

            Some of his builds included the auto-updating blocks that was mentioned above, like concrete powder for example, so keep that in mind. Perhaps put barrier blocks around them?

            Cyros also made a suggestion of Temp Builders working around 10hrs a week. Which we had a long discussion about.
            The conclusion?
            Nothing has been decided since it was merely a suggestion. Food for thought.\o/

            For the rest of the meeting we hung out at Birb's Dragon Palace. We tried to build but we ended up dicking around, it's understandable due to the hype of New Survival.


            The trailer has been postponed until we kick Remi and remind him to get his shit together and film. Until then please continue working on your builds to make them trailer appropriate.

            Cyros is stepping down from the Lead Builder position. Due to that, Cyros building meetings have now ended.
            Thank you to everyone who has
            attended them. \o/
            Last edited by KokoButtz; 08-17-2019, 11:19 PM.

            Comment


              Summary for the 51st Gensokyo v3 Building Meeting 08/17/2019:
              *ctrl+c* *ctrl+v*
              Communication is key, during the breaks we have between these meetings talk to others about projects, work on things etc. etc.
              Pro-tip for terraforming so you're not suffering. Just terraform the area around the place you're porting in. Saves more time, saves more lives.


              Normally I bold in all the things you should pay attention to the most in these summaries but this entire summary is pretty important so just sit down and read the entire thing.

              This was a building meeting and a building meeting. \o/

              The main reason the trailer was postponed was because we were still in 1.12 and activity on the server in general was very low. Despite getting people hype to see Gensokyo 3 there was nothing to really keep them on the server. Therefore staff decided to postpone the trailer until we updated to 1.14 and made new survival. So when people come on the server again, they actually have something to do other than look at Gensokyo 2 for the 24th time and play in a dead survival.

              Now that we have updated to 1.14 and we have a new survival we can now begin preparing for the trailer again. \o/

              I started off by asking which builds/locations already made that we can showcase?
              The following builds were:
              • Hakurei Shrine (of course)
              • Bits of the Forest of Magic
              • Marisa/Alice/Kourindou (any of the 3)
              • The Human Village
              • The SDM
              • Voile's Hisoutensoku Fighting Stage
              • Aki Farm
              • Youkai Mountain
              • The Toad Pond
              • Ancient City
              • The Floor of Chireiden (lol)
              We finally have the server updated to 1.14 and we have new survival open. However for that to happen, Katrix had to take his focus off of the new map for Gensokyo 3. So we'll have to shoot the trailer on the old Gensokyo 3 map. Since a lot of builds aren't ported in Gensokyo 3 or ported in with the land around it being empty, a lot of filming will have to be good angles and smart shooting.

              We also thought about how the trailer should be shot and the music that should be used.
              I brought up the idea of bits of the SDM being shown last in the video and Karu brought up the idea of the video ending with the camera going past the doors into Voile, fade to black, and then "coming soon™️" appearing (lol) As for music I decided that it would be good to find the right find music first and then plan how the trailer would be shot.

              I forgot who but someone mentioned using the Replay minecraft mod instead of just flying around in F1 mode. (lol)


              I spoke about "Medium" Builds earlier today in the Genso-Project chat in discord and elaborated more about it later in the meeting.
              Think of Medium sized builds as bigger than the Hakurei shrine but smaller than something like The SDM, Chireiden, and the Human Village. A balance between the larger and smaller builds listed up above. These builds are on the grander side but also not on the "take several months to build" side.
              Some of the Medium sized builds we thought of so far is:
              • Shiki Eiki's Court
              • Eientei
              • The Palanquin
              • Prismriver Mansion

              Shiki Eiki's Court was already worked on by Nick and Izayoi and so the exterior was already half done. The Prismriver Mansion exterior was completed by Nuclearblt, but we do not have his consent to work on the build yet. Eientei and The Palanquin have yet to be started.
              With the Prismriver Mansion out of the question for now. We voted on which "Medium" sized build we would like to work on. Shiki Eiki's court was chosen due to Nick being there and being worked on already.
              After we finish a good chunk of Shiki Eiki's Court we would then start Eientei and the Palanquin.

              The last thing we talked about that doesn't have anything to do with the trailer is that we cease production of Gensokyo after we build up to Touhou 17 (Wily Beast and Weakest Creature). The rate we build isn't fast enough to keep up with the release of the Touhou Games, who knows how many more games there will be after we make it to TH17.
              After we make it up to TH17. We'll release Gensokyo 3 to the public, and any games after that can be built and added to Genso3. Instead of remaking Gensokyo over and over. (Unless there's some giant Minecraft update that adds like 5 thousand new blocks and then we feel the need punish ourselves into rebuilding the entirety of Gensokyo again :v)

              After all that was discussed for the remainder of the meeting we worked on Shiki Eiki's court! \o/

              A date for the trailer hasn't been decided on yet but you can expect it coming sometime in early/mid September.

              Next building meeting is on September 7th, 2019 4PM EST.
              Last edited by KokoButtz; 08-18-2019, 10:43 AM.

              Comment


                Originally posted by KokoButtz View Post
                I forgot who but someone mentioned using the Replay minecraft mod instead of just flying around in F1 mode. (lol)
                Me. Replay Mod would greatly help in the production of the trailer as it allows for cleaner paths and nicer camera angles than what's possible via Man Flies Around in Creative Mode.
                Though that will mean either Remi has to learn Replay Mod or someone else would have to take the role of recording the trailer.

                Also, I don't recall any one of us saying the rate of building is slower than the release of games. But I do agree that later games should not be immediately included in Genso 3 (just as Outside World and Touhou 15's Moon) weren't added to Genso 2.
                That said, I believe Touhou Kikeijuu (Wily Beast and Weakest Creature)'s Hell and Beast World (along with Urumi's Fishery) should not be made until Genso 3 is done. Having two more dimensions (one of which being a cyberpunk dimension) on the immediate docket would spread the build team thinner.
                Smash through the blocks that bar your way; No time for fear, just let it all fall away; Nobody believes in me and you, Just look at the way they stare; So what if we live in a walled garden, As long as I've got you then I don't care!

                My 3DS Friend Code: 2208-5334-3531 (Ask for Pokémon shenanigans or random multiplayer games)
                My Switch Friend Code: SW-1503-3394-5328
                My NNID: OfficialTRXD
                Steam: http://steamcommunity.com/id/lunapixu/

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                  The Great Fairy Tree has a fully complete concept although it's not necessarily canonical because it's the wrong shape. But hey it looks cool if you want to use it

                  Comment


                    We can use your tree design for their old house covered in moss Nucc. Nucc you gotta take a hop skip and a jump to the manga or else you'll have a giant dragon statue then you'll read Forbidden Scrollery and then find out it's tiny. o(--(

                    Comment


                      Honestly as someone that has used the Replay mod for a small cinematic showcase the TH8 areas of Genso 2, I don't think it would be the right tool for the job. Why? Now, don't get me wrong, it's great for trailers and such, but "Gensokyo ~ The Second Dream" isn't a trailer, it's a feature length movie. Sure, we could do it just for the trailer, but I don't like the idea of the trailer looking so differently than the full length thing.

                      So why do the videos look so janky and amateurish? I think there are two main reasons. 1. We export a low bitrate, low framerate 24fps 720p video. Why not try to go to atleast 1080p high bitrate? (Higher framerate could be harder because of shaders). 2. reason, Remi doesn't know how to hold and move around with a camera. He makes it mostly up as he goes, and in some cases, the Replay mod could help with that, in others, it could very well make it worse.

                      So, let's talk Replay mod in detail, what it does, how it could benefit stuff, and how it would not.

                      How does it work? It works by recording all the packets you receive during a play session, and converting that to it's own format where it notes the entities visible at a given point, they locations, movements etc and all other things visible are tracked.The way I see it, it takes the role of two different tools depending on how it's used.

                      For mostly static content, it's a 360 degrees global camera that can be placed anywhere and moved around in the scene without a player, sometimes changing the pace of time while doing so. This is where the mod is at it's best.

                      For dynamic content (this is what we have), it's a camera placement and revising tool. When using it in this fashion, you decide roughly where the camera is in a let's say 32 block radius around the recorder, and what it's looking at. That seems oddly specific, why? Because one of the things the mod tracks is loaded chunks. Meaning that if the camera moves too far away from the recorder, it enters unloaded chunks. So even though it might be tempting to use a higher speed in an area where you want to go fast, you might not be able to, unless you also go fast through time. If you do that however, you can't have any entities around at all or it will look really weird. There is also the problem of tight corners indoors. This is not really a place where it's easy to turn without colliding with the walls.

                      So, how it would most likely work if we decided to do this is that everyone would still meet up with Remi at recording day. Remi would enter spectator mode so that he would have a bit more control over his speed. From there he would go around recording everything and look at everything as if this was the final recording. This is important to make sure the he wouldn't run out of time in a specific area. Once that would be over he would jump into the editor, redo the entire journey again using keyframes. Once he's done that he needs to go over every keyframe again, tweak it's settings, make sure it doesn't collide with anything, or that the camera does any other weird motion (this sadly happens more often than you would think).

                      Ok, so I've gone over some of the bad parts. What are the positives? In my opinion, 3 big things. The first is a smooth camera. Now, do note that I say smooth camera, and not smooth panning. We can already do the later in minecraft. Remi just hasn't bothered turning it on for any of the videos. Second is roll. Normally in minecraft you can look up and down, and side to side, but you can't tilt the camera itself. Normally this is fine, but in some cases it could also give a better feel when going around corners and such. The third and IMO biggest advantage is rendering. You can render with wonderful shaders at 60 or more fps. One of the big sources of a janky feel in the videos is a low fps. This would go completely around that.

                      Let's look at a real example. Here's the video I mentioned at the top where I used the mod.



                      Let's go over some of the noteworthy things in the video:
                      • First off, while you get smooth camera, the speed isn't always as smooth. It's more noticeable in some places than others.
                      • Next off, sudden blackout at the bridge, why? Because I was an idiot, and wanted to go after something else. Tried going with the flow there, but it just didn't really work. So, I went with the bridge there instead. However, to do that I had to skip a lot of time to get back to the point where those chunks were loaded. That's why the timeskip is there too.
                      • The sundown over the roof looks cool, and requires a lot of time manipulation. You can partially see this with the rabbits that suddenly pop up as the recorder got close enough to them.
                      • You can really feel me struggling with the corners in Eientei
                      • Rolling camera is cool :P

                      Now, I have glossed over it here and there, but the biggest reason why I don't think we should use the Replay mod is time. That two minute clip took hours to make. Just getting the camera path just right took hours.

                      So, what can we do instead that would take much less effort?
                      • Use the cinematic camera mode in Minecraft
                      • Plan out the whole thing in detail
                      • Have a script
                      • Do multiple takes, and begin recording after say the third one
                      • Use spectator mode for increased movement options, and no "Stop flying quick drop"
                      • Upload better fotage
                      • Teach Remi basic cinematography
                      Born in the light.
                      Molded in the dark
                      .

                      Never Forget,
                      Keep Fighting.
                      –Don't Forget.
                      Always, somewhere,
                      someone is fighting for you.
                      –As long as you remember her,
                      you are not alone.

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