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    Trinity Soul University Re-imagined OOC

    Rules and Disclaimers

    TSU is an rp originally created by Sustic. This is version of the roleplay was created by myself in collabiration with sustic, Kristia and S_121

    If you were part of the original or remastered versions of TSU please reread this OOC as it makes many changes and takes many creative liberties.

    The original plan to have a complex magic system involving the elements has been replaced with a more casual one in order to preserve the casual nature of TSU
    Rules
    Spoiler:

    1: Be reasonable with what your character can do. A new student shouldn't have the power to blow up a small island or continue fighting for hours on end without getting tired. Obviously some characters are going to have an advantage over others due to race or experience, but dont' assume your character to be the strongest just because of any advantages they might have.

    2: You are allowed to create any race you like for your character. If you want to use a race not currently listed then you must create an application for that race. The race must be accepted before any character of that race can be accepted

    3: Any race you make must be balanced. I understand that some races are over powered once they reach adulthood, but you can still balance this out by making them much weaker as children. If i find a race to be too powerful or unfair I will not allow it.

    4: You are limited to no more than 8 characters. This dose not include NPC's or staff members in the school. This number can and most likely will be increased as the rp progresses, but for now 8 is the most.

    5o not make more characters than you are willing to keep up with. It's fun to create new characters whenever the inspiration hits, but don't make a bunch and then only ever post for one. This leads to more problems than it is usually worth.

    6: You must post any and all abilities and weapons that your character has at the start of the rp. While i don't expect you to list off hundreds of possible spells, any ability yur character uses in game must be within the realm of possibility from what is listed in your app. In other words no ass pulls.

    7: "???" is not an acceptable answer for your characters age, race name or any other question in the application. If you fail to answer all of the questions listed then your app will not be accepted.

    8: An app must be accepted by either myself, s1 or sustic before that character can be used in the IC

    9: Your character may not have an ability that can instantly or easily kill one or many characters. Even if you don't plan on using it or f using it is fetal to your character and can only be used once per setting.

    10: Try not to derail the story or a current interaction between two or more characters by shoe horning a character of yours into the mix or doing something to distract everyone's attention when something else of importance is going on. This one is not stricktly forbidden as it can sometimes be alright, but it can also be very annoying.

    11: If you leave the rp or are gone for an extend period of time without warning, any characters you have may be reassigned in order to keep the rp flowing.

    12: Have fun


    THE STORY
    Spoiler:

    At the dawn of time their existed two worlds which sat side by side. The world of man, and the world of magic. At first these worlds were as one, existing in harmony. Man and either relayed one one another both for survival and for companionship. But human foolishness would ruin everything. Mankind evolved to a point where they could be independent of their Aether brothers and sisters. Agriculture, hunting, fishing, weapons and soldiers. These advancements caused the humans to become bold, arrogant. They had forgotten how they had once relied on the Aether.

    The humans shunned the aether. They were different, obsolete, unwanted. Years of discrimination finally lead to war between two two races. The Aether were greatly overpowered, and many of them died. The war finally ended when nine powerful Aether used their magic to form another world, a separate frequency within their own. One that man could never enter. With their awesome power, the nine sealed the remaining aether away where o more harm could come to them. The magic was lost.

    Humans began to forget what it as like to know, to feel magic. In time the events of the war were lost to history to be remembered by no one. Without a connection to mortals, the aether lost their physical form. The magic beings turned into pure energy, doomed to flutter in the wind for all of eternity. The nine precursors each gave a third of their power to ensure their future. In a last ditch effort, they created the ultimate weapon that would one day free them, and breath life into the aether again.

    It wouldn't be until a thousand moons before the aether would again take form. A group of three traveling brothers came across an ancient and mysterious blue orb. Inscribed with precursor markings just suddenly appeared. It's purpose, ad it's origin were unknown, but when they touched it, something unusual happened. The markings on the orb began to illuminate. A bright flash filled the sky as all the arcane wisdom in the world filled the minds of the three brothers.

    The artifact they found was the answer, the truth, the link between our world and the next. The orb acted as a bridge from the aether to the realm of men. But in creating that pathway, something much greater was accomplished. Creatures from countless other worlds were sucked into our existence. Some vengeful, some benevolent, others neutral. And while some of these creatures shared many similarities with humans, they were not the same. These supernatural beings went by many different names. demons, vampires, dragons, dullahans and many many more. this event would go down in history as "The Great Link"

    The coming of magic beings sparked world wide chaos and panic. Many civilizations broke out into war for territory, resources and food. Some species, such as the elves managed to live peacefully among the mortals, while others were sealed away, forced to go back where they came from. The three brothers who discovered the orb, now known as the trinity lent their power, and together managed to stop the fighting by forming a barrier around the magical and supernatural beings.

    The trinity built a school within this space and instructed the Daichi family to run it. It would be their duty to pass arcane wisdom from one generation to the next. The magical world lived in secret, apart from the rest of humanity while still being in contact with it. a mage could enter and leave the barrier at will, so long as they had permission. This went on for over a thousand years. The idea of magic, vampires, ghosts and other monsters had become a thing of legend and fantasy among mortals.

    In the year 1966, the Pravus family grew envious of the Daichi families power and authority over the school as well as their influence within the barrier. With hearts filled with hatred, they shattered the barrier, throwing the world into chaos. They declared war against the school and the Daichi family. But while the Pravus were powerful and formidable foes, they were foolish. several families of great power, including the Karayan family, Hama clan, the Mizu household and several other large magical powers all joined the fight. the Pravus was wiped off the face of the earth, leaving nothing but a memory behind.

    50 years have passe since then. The Daichi family was unable to contact the trinity, and the barrier still remains broken. The world of magic and the world of man live side by side as one earth. Things were bad at first, but a man named Abert Heartman came to the aid of the magic community. He as a mortal accepted them into their world and used his political influence to convince others to do the same.

    Although he managed to prevent war between the two worlds, there was still much discrimination between them. The Magical and supernatural rights association was formed to correct this problem. It's taken a long time, but magical people and creatures now have the same rights as humans in most countries.

    The school was taken to an island in the Atlantic Ocean. Many buildings from various cultures have been built in the island since then, but it's mostly maintained it's arcanic culture. Many parts of the school have been refurbished and modernized for the 21st century while still maintaining its mystical feel.


    Types of Magic

    Non elemental magic or magic falling outside usual perimeters.
    Anti-Theorem: see bottom of the page for more details

    Spellweaving: https://yukkuricraft.net/showthread....ined-OOC/page4

    Level One magic elements
    Spoiler:

    Mana

    Ordo

    Entropy

    Fire

    Water

    Earth

    Air

    Lightning

    Dark

    Light.

    Level Two magic elements
    Spoiler:

    Cleansing: This type of magic is harmful to undead and some other supuernatural races while being mostly harmless to humans.

    Metal: Bend metal to your will

    Movement: The ability to speed up and slow down yourself or objects within a certan range.

    Death: Necromancy and life draining.

    Nature: Controll trees, flowers, wood and other kinds of plants

    Lava: not safe for indoor use.

    Crystal: Use hard crystals to attack and defend

    Sound: weaken or amplify sound waves

    Poison: command deadly toxins within the air ti give you and your allies an advantage

    Magnetic: the power of magnetism

    Restoration/Healing: ever team needs a good healer. This element will save lives

    Blood: You can bleed on things i guess?

    Smoke: Smoking kills, it can also be used in various other ways to hide or run away.

    Lunar Magic:https://yukkuricraft.net/showthread....ined-OOC/page4

    Level Three magic elements
    Spoiler:

    Corruption: This element is very harmful to humans, but is harmless to some supernatural races.

    Beastia: The element of beasts allowing users to temporarally use the claws of a tiger, nose of a hound and other neat tricks

    Soul: The power to channel spirits, effect living souls. This element opens several new ways to interact with souls

    Blast: EXPLOSIONS?!

    Mechanism: The power to control robots, metal and interact with computers on a deeper level.

    Storm: Manipulate the weather in your area

    Summoning: Summon a powerful creature based on the elements used to summon said creature.

    Obsidian: Sharp but brittle stones

    Gravity: manipulate the gravity of certain areas.

    Vector: manipulation of vactors

    Mind: Move things with your mind and communicate telepathically

    Illusion: https://yukkuricraft.net/showthread....ined-OOC/page2

    THE ISLAND OF TSU
    Spoiler:

    This version of TSU takes place on a large island that covers about 70 square miles of land


    The school looks rather old and magical on the outside, but looks rather modern on the inside as though it were a normal university.


    There are two dorm buildings on either side of the school, one for males and one for females


    There's a city to the north east and a forest to the south west of the school with multiple beaches all around the island. The city is full of buildings from all over the world. The mix mash of diferent cultures make the island truly unique.




    There is a third dorm unde the ocean where sea creatures attending the school usually stay.




    Application Template
    Spoiler:

    Name:

    Gender:

    Race:

    Age:

    Appearance:

    Personality:

    Soul elements: What elements is your character good at learning? Even if you don't put soul points towards it you can put points on them later on. any magic type your soul or aether is compatible with will be more easily learned. you are required to have either ordo or entropy on this list

    Soul Points: Where will you spend your points?

    Abilities:

    Gear/luggage: If it's not listed here your'e character will not have it in the rp. you don't need to list every outfit you want them to have

    Bio:

    Reason for joining the school:

    Notes:

    Aditional questions you CAN answer in your app if you chose too OPTIONAL!!
    Spoiler:

    Favorite Book:

    Favoite song or music type or band:

    Favorite foods:

    Favorite video game:

    Sexuality: straight bi gay lesbian ect

    Hobbies:

    Dreams for the future:

    RACE TEMPLAE
    Spoiler:

    Name of the race:

    Gender:

    Appearance:

    Abilities:

    weaknesses:

    History:

    Behavior:

    Biology:

    MAKE A NEW MAGIC TYPE
    Spoiler:

    Name of the magic type:

    Rank you think is appropriate:

    Type: In what way do you gain this magic? is it specific toone or multiple races? dose it require you to worship a specific deity?

    Description: A detailed description of the magic type and what it can do
    Last edited by Tewi_Inaba; 10-06-2016, 09:15 PM.

    #2
    ACCEPTED RACES

    Vampires
    Spoiler:

    Name of the race: Vampires

    Gender: Both

    Appearance: They look like normal humans with pale skin and red eyes. They have two fangs in their mouth and can sometimes have bat like wings on their back. Vampires usually maintain a youthful appearance for their whole lives

    Abilities: Vampires have stronger senses than normal humans, including the power to see in the dark. They have a high healing/regeneration factor at night or when their away from direct sunlight. Their speed and strength are superior to that of a human, as are their reflexes and stamina. A vampire's abilities will grow over time as they feed on more blood. This gives them near unlimited potential if they can survive for long enough. More advanced vampires can turn their body into a bat or a swarm of bats or control parts of their body that have been severed by a non silver blade.

    weaknesses: A vampire's ability to heal and their stamina do not work when exposed to sunlight. A vampire's speed, strength, durability, reflexes, senses and overall health are cut in half, making them more vulnerable than humans while in he sun. Prolonged exposure to sunlight will kill them unless they have some sort of protection. Silver will negate the vampire's ability to heal if used as a weapon. A silver blade to the heart will kill a vampire, as will using a silver blade to decapitate the vampire. Vampires are weak against fire magic.

    History: Vampires first came to earth after the great link. They almost instantly found themselves at war with the humans, their now primary sours of blood. Many vampires starved to death after the great link, leaving their numbers few and far in between. After helping the Daichi family in one of the wars, one of the vampire clans would raise to power, thriving as the most powerful vampiric family in the world.

    Behavior: Most vampires are proud beings who think of themselves as the mightiest race of all. Some of them may have a natural hostility towards humans and other races from which they feed. Young vampires will often lose control of their hunger and attack if not taken care of.

    Biology: Vampies can not age or get sick, making them virtually immortal. They can turn other races into half blooded vampires by biting them and injecting them with their venom. This effectively kills the host to preform the transformation. This dose not work on races classified as undead. A vampire must sacrifice 25% of their power to create a new vampire, once this is done, the power lost can only be regained through feeding. In addition to venom, a vampire can hold up to a pint of any other liquid inside their body that can then be injected into others with their fangs. some vampires have used this to hold medicine or other drugs.

    Kitsunes
    Spoiler:

    Name of the race: Kitsune

    Gender: Female

    Appearance: Beautiful women with fox ears and 1-9 fox like tails. A kitsune may also take the form of a fox with the same number of tails.

    Abilities: Kitsune gain more abilities the more tails they have. Most kitsune have the ability to control lightning or fire and have a higher intelligence than most races. A kitsune with nine tails is said to have all the power of a god, being able to see everything and hear everything, cast powerful illusions and grant wishes. The ninth tail is said to also grant them infinite wisdom Kitsunes can posses humans or any magical creature who is weaker than they are. A kitsune with two or more tails can shape shift, taking the form of a beautiful woman, a young girl or an elderly man.

    weaknesses: A kitsune can be easily sealed by simply speaking her name. Once sealed a kitsune can be eternally enslaved to the person whom sealed her. Because of this, kitsune often give fake names to mortals and other magical beings.

    History: The kitsune were first brought to our world during the great link. To escape the war many kitsune took the appearance of or even possessed some humans in order to hide themselves. Since 1966 he kitsune have been living in plain sigh among humans. Sometimes as lovers, other times as a pet or garden.

    Behavior: The kitsune are a race of mischievous foxes. Many of them enjoy playing pranks and causing trouble for greedy humans. Benevolent kitsune are known to hide themselves among humans and will often marry an unsuspecting man or woman. A malevolent fox will often play more extreme or deadly pranks Their victims are usually men, women are possessed instead. For example, kitsune are thought to employ their possessed human to lead travelers astray. Another tactic is for the kitsune to confuse its target with illusions or visions. Other common goals of trickster kitsune include seduction, theft of food, humiliation of the prideful and vengeance.

    Biology: Kitsunes are known to be quite a bit faster and stronger than normal humans. they rely on their good looks to seduce mortals into sleeping with them, this is one of the few ways they can feed. Other than sex, kitsunes enjoy eating tofu and rice. All kitsune are born with one tail and grow a new tail every one hundred years. they are unable to use magic until they reach 100 years of age.

    Demons
    Spoiler:

    Name of the race: Demons

    Gender: Mixed of female and male. The differences between genders of Demons are VERY much like that of a human. For example a male demon could look much like a human male, but with demonic features. Other than that... well nothing special really. Though certain sub-types of demons (like Succubi and Incubi) are usually a specific gender (Females for succubi, males for incubi except for a few... rare instances.)

    Appearance: The following are just examples. Does not mean that EVERY demon of each gender will look the same. As things like hair color (and length), eye color, body build, and things like horns and wings could vary in places, size, and shape. As for females their body measurements (like waistline and well... bust size always vary.)
    Male example:
    Spoiler:




    Female Example:
    Spoiler:




    Abilities: Demons are naturally magically stronger beings compared to humans, as they seem to be capable of contact with magical energies by default. As such pure-blooded demons often develop magical abilities at a significantly younger age than a human would. As well as possessing the ability to literally 'sniff' magical auras as well as sense it. Making it somewhat hard to get a demon to stop chasing you for whatever reason. In fact certain aura types are more delicious smelling to demons. Such as the smell of a 'virgin soul' could make one feel a bit... hungry. Hence why demons are often attracted to well... virgins.

    When it comes to physical prowess, this is where statistics vary. Normally most demons have some sort of enhanced strength, or enhanced speed. While almost all demons have at least one enhanced sense. Like smell, sight, or hearing. It usually does vary though between the TYPE of demon, and the demon itself. They also appear to be resistant to certain elements of magic like Corruption, Fire, Darkness, and Poison among others. While magically Demons also seem to be capable of using and learning many different magic types, though certain magic types are much harder for them to learn and master compared to others.

    Durability wise demons possess increased healing factor. Capable of healing from say... a gunshot wound within about a few minutes (or more depending on the severity of the wound.) Half-demons of any kind, unless with another being with an enhanced healing factor will have a weakened or slower healing factor (a human/demon hybrid would often take say... 50 or so minutes to completely heal from a deep gunshot wound as long as it's nothing fatal.) Often the stronger the demon, the more powerful their healing factor can be. In fact a few demons could potentially regenerate their head (along with memories) if their head is destroyed. Though with some time that is. This can make it a bit more difficult to kill a full blooded demon though. Demons also seem to possess the ability of flight, or the capability of learning flight through magical means. If a demon is born with wings though the process of learning flight is easier, and they won't need to use magic to fly. Demons without wings will need to learn magic that allows them to fly however.

    One more ability Demons have is the ability to turn into a dark mist and take possession of a single person through powerful dark magic. Not all demons can do this however, only the stronger demons. Weaker, lesser demons can only slightly manipulate people through something similar to hypnotic suggestion. However Demons MUST have permission to do so to people who are not 'pure of heart'. While beings that are corrupt (not virgins, have comitted rather serious sins and do not care that they did), can be possessed just fine.

    When possessing someone, Demons will get full control over said person, while the person's mind will go into a 'sleep' like state as the Demon takes over. This could be used by demons to fool the loved ones of the person they are possessing. Any damage taken to the person's physical body will not effect or harm the demon, in fact if a person say... gets their neck snapped while a demon is possessing someone. That demon will still have control over that person's body, but the second the demon leaves the damaged body the person will die or succumb to their injuries. With or without knowledge of what happened while being possessed. As sometimes Demons can block a person's conscience from viewing everything the demon is doing while possessing.

    A certain type of demon (known as the Crossroad Demons), has the ability to grant wishes much like a genie, but with less power. They can make people rich, find the person of their dreams, or just revive someone (mostly. They will lack well... most emotions, but retain memories.) Though this comes at the cost of something the person they strike a deal with. Like say, after a few years the demon will come back to kill them and take their soul, only to corrupt it and turn the soul into a new demon. Hence how new demons are made from Human souls. Though Demons are contractually obligated to keep THEIR end of the deal 100%. So they can't cheat and give you only half of what you wanted (unless you aren't specific), or come and take your soul or whatever you owe them a year (or even a few days early.) So yes. They can make deals and give you things you may want, but it will cost you. Too bad they also have to keep their end of the deal all the way through. Weakness wise look below as they suffer the same weaknesses as other demons.

    weaknesses:

    Demons may be powerful, and have a large variety of things that make them quite a strong race. However... physically they lack some of the power as say... a Oni or some other races. Magically they are proficient in certain aspects of magic, but they either have a hard time when it comes to practicing certain types of magic (or can't use certain types of spells altogether like say... Cleansing. On top of that, oddly enough certain types of magic are incredibly harmful to demons (like Cleansing, Light, and oddly healing magic on a demon would work less effectively than it would on some other races.)

    Another thing is that objects or locations that are 'blessed' they either get sickened by (as if through allergic reaction), or actually take pain in. Say Holy Water (Which is literally just enchanted water in actuality but religious people might just believe it to be 'enchanted by god') will burn them if not severely damage them, and force them to temporarily go back to their realm. Though MUCH more powerful demons (like say the Demon King and his 7 children) are mostly immune and it just feels like getting burned via First Degree Burns.

    Oddly though reciting ancient scripture from the 'Bible' can actually induce pain on a demon, and mention of anything holy can make a demon feel sick to the stomach. One thing that is odd and is rather unexplainable is that Demons as a whole... tend to avoid going into Churches of most kinds. Especially typical 'Christian' churches. Demons know why, but they tend to refuse to talk about it. Just know that they will often try to stay away from churches, or blessed locations.

    One sign to know that a demon is near is a strong smell of sulfur in the air. If you smell sulfur when there is no reason for there to be such a scent. Then a demon is most likely nearby. Also if a person is possessing a person, then reciting any prayer in lation, or mention of well... anything blessed might trigger a reaction (like a cough, vomitting, or various other symptoms), and the possessed person's eyes will turn pitch black.

    Beheading a demon or someone possessed by a demon will kill the demon regardless of their power (well... except the 7 Deadly Sins, which are the children of the demon king and in turn possess his extreme powers of regeneration.) Though if you behead someone possessed by a demon, it will not only kill the demon, but also the person that was possessed sadly.

    Certain weapons with certain runic markings though can actually cause nasty damage to a demonic being.

    History:
    Long ago before the the link between the Aether, the Earthly Realm, and other realms were established. Demons lived on their own... or rather side-by-side with Angel's. They used to share the same 'planet', but after a war long ago, Angel's were seemingly wiped out. Allowing Demon's to prosper and take over the home realm for them. That was a long time ago. Over the years Demon's have slowly grown in power, and grown vastly in numbers. It did not take long before Demons became a dominant species where they came from.

    By the time the bridge between various realms were form, Demons had grown curious of this realm where Humans, magic, and much more seemed to exist. Though oddly cautious, Demons had only sent out a few of their race out. Namely succubi, imps (lesser demons), and in charge of this excursion... the children of the Demon King himself. The 7 Deadly Sins. Though remaining secretive about what they were, they only ever revealed what they were about 50 years ago when reports of people getting possessed by them became a thing. Though the final straw was drawn when a member of the Daichi family, the current head of the University, was possessed as a child by the Deadly Sin of Lust.

    After Lust was expelled from the current Headmaster's body at the age of 12, the Daichi family had learned about the demon race and what they were up to, and when they confronted the Demon King himself in an attempt to stop such possessions from happening (among other chaotic things...) The Demon King refused. Though the Demon King, being oddly courteous towards his 'guests', had decided to strike a deal. He would command his demons to stop doing such a thing, as long as once a year. A festival be held in their honor. No. Not Halloween. A more traditional festival called the 'Night of the Blood Moon.' Where the Demon King will turn the moon red with his magic, effecting it's power and influence on beings on the Earth (that would naturally be effected by it) in adverse ways.

    While the Blood Moon Festival be held on the 23rd of September, Demons will be allowed to run free for that night and have their fun, only as long as they return things back to the way they were (though some sneaky demons will probably ignore that), and on the week following up to the festival, Demons are allowed to mingle (but are strictly forbidden to cause harm to humans or... well. Property. Or else they will be forced back to their realm for the festival.) Since then the Daichi family had accepted the deal, and now on the 23rd of September, and the week following up to it. The people of TSU will prepare the campus for the demons (and any demons there d uring the festival, will also actually help out. They are not all complete dicks.)

    The only demons allowed on Earth outside of the Blood Moon Festival are Crossroad Demon's, but that is because they must be summoned in the first place.


    Behavior:
    When it comes to their behavior, Demons are much like humans. Yes most of them will enjoy playing tricks on people, and try to corrupt them. But each demon may vary greatly. Some might be nice and only fuck with you a little bit for fun (like very small pranks), others might not even care and just do their own thing. While others might despise humans and fuck with them just because they can. When it comes to culture they worship their king, the Demon King. As if he is a god (because he technically created the demon race.) Though they don't seem to have a specific kind of culture, as they tend to be capable of adapting to the cultures of other beings and impliment it into their own. Like say they mix the culture of many races on earth into their own for a very... blended culture.

    Fun Fact, a lot Demons oddly enjoy anime and games quite a bit. So it can be easy to bribe a demon. Though most demons tend to well... just ignore the stuff.

    Biology:

    Their biology is kind of like a humans. A demon's body can vary differently (like with features such as horns, ear shape, eye color, body measurements, tails, and wings) will be MUCH different from demon-to-demon, and these things can and will change as a demon ages. Their physical body also has organs much like a human, but they don't need to eat to survive (eating can actually help them though as it can 'refuel' them. They just don't NEED to eat.) Their blood however contains sulfur, hence why you can smell it from them. In fact they like bathing in water that contains some sulfur the most. When they turn into a black mist for quick transport, as well as to possess people. The smell of sulfur can become even stronger.

    A demon's heart is also quite literally black. It looks like a human heart mostly (except for a few more arteries here and there...), but is completely pitch black.

    Merfolk
    Spoiler:

    Name of the race: Merfolk

    Gender: Both(Males are called Mermen while females are called Mermaid)

    Appearance: Merfolk look for the most part like normal humans, with the exception that they have a fish tail instead of normal legs.

    Abilities: Merfolk are more adaept dealing with elements like water and similar. Mermaids also have a beutiful voice that they can use to charm young men.

    Weaknesses: Merfolk have basically no movement on land, and have to resort to other ways to come around. While they have to need to be in water all the time, they prefear to get at least half an hour each day surmerged in water.

    History: The Merfolk were first brought to our world during the great link. As they lived underwater, they were considered a legend long after the great link. Normally you would only hear about mermaids from crazed sailors that had lost their ship. While the existance of mermaids was gradually know, they have continued to keep to themselves.

    Behavior: The Merfolk is a race that for the most part lives in tribes underwater. Like humans they are neither good nor evil, and do not have one defined culture. Instead this varies from place to place. However a common trait is that for the most part they keep for themselves.

    Biology: Merfolk can breathe both water and air. While underwater they can swim relatively fast, going much faster than a normal human. On land they can only crawl. They also have slightly better vision than humans to help them see in the darker waters in the ocean. Merfolk can usually live a bit shorter than double the length of a normal human life.

    Animalia
    Spoiler:

    Name of the race: Animalia

    Gender: Males and females

    Appearance:If someone were to look for what this species is, they would find countless tomes about it, probably enough to fill the fabled Babylon Tower, why is this? because the Animalia people are as varied as the animals in the Human world, the diversity of this group is too big to fit into a single encyclopedia, that is why there are more detailed tomes about each of the species of the Animalia, because not only there are thousands of species, but also subspecies that would drive a scholar into madness if he were to try to collect every piece of information.

    The Animalia folk, as the paragraph above says, is an immensely varied group of people who have adapted, be it by evolution, magic, or even a cosmic twist of fate that made them have traits of the animals in the Human World, which is also difficult to classify because each individual can have unique traits, from simply having the ears of a wolf, or the tail of a lizard, to the other side of the spectrum, where the animal traits are dominant, covering the person in fur, scales, or even being able to transform into the "natural" form of the animal they are related with.


    Abilities: A fact of the Animalia folk is that they also share the abilities of their animal, like resistance to harsh weathers, extremely developed sensory skills, flight, being able to breath under water, and the possibilities keep going with the more specific things related to what animal the person shares a bond with.

    weaknesses:there are also drawbacks or weaknesses when it comes to having traits of the animal the individuals share with, for example, in most canine folk, their ears can hear higher pitched noises, which could also cause pain when in loud zones, others might even share monochromatic eyesight since most animals in Earth can't see in the same spectrum of colors as humans do, even the emotional part of the Animalia kind share the weaknesses, an example is the alleged fear of water from the feline folks or the anger of the bovines against certain colors, but this subject needs to be more explored to write it in an official tome.

    History:Like with the constant war that happened thousands of moons ago between the Humans and Aethers, the Animalia people have been at odds with the Human and with themselves.

    For the case of the former, there has always been a problem with the Humans and things they don't understand or fear, thus unfortunately taking violence as their first option as a general consensus, there are problems with themselves even, be it by the color of their skin, or the deity they worship, even simple things become problems for this, but when magic became a thing again and the Animalia folk appeared with the other species, problems became a thing again. The Humans tended to look at this group between Humans and normal animals, not so little as the "feral" kinds of them, but not enough to be seen as an equal.

    As for the Animalia themselves, there are problems with each of them too, while the more common problem someone would think was the difference between predators and prey, surprisingly, they adapted pretty well to it, balancing their diets into food that would supply their need for proteins and energy. The problem with the Animalia Folk is that they are at odds because of which side to choose from, one being the "Human", the other "Natural", and those "in between".

    The first side, being mostly populated by those who have minimum traits of their animal side, want to be with the Humans, some ashamed of their traits, and try to hide them. The second side, being with the population of beings almost fully animal, but being in an anthropomorphic form, that being probably the only trait left to become an actual "animal". The last side, is actually the biggest, which is also the more diverse, tending to avoid the problem and adapt with the different species on the World, this group is the one most people understand.


    Behavior: The Animalia are usually as most people, having their own personalities, sharing similarities and being at odds with others around them, but they also tend to act as the animal part of them, an example would be the avian folks, when the seasons change, the need to migrate could incite them to go to the northern or southern places of the planet, or the pack-like animal trait, where some of the same species would gather and feel like being a family, even if they aren't related by blood. Again, to know the behavior of each species, it is suggested to look for the "natural" animal of Earth to get an idea of the possible traits of the Animalia.

    Biology:Most of the Animalia are humanoids, with the rare cases of having wings, antennae, pouches, and so on with the traits of each species, as written above, some of the Animalia are mostly human looking, while others can be covered in fur, feathers, scales, etcetera.. other could have horns, tails, sharper teeth and nails, it is almost impossible to list everything that this group of species has.

    Oni
    Spoiler:

    Name of the race: Oni

    Gender: Males and Females

    Appearance: The Oni are humanoid beings that can be so similar to a Human, or can look so different that it is impossible to share similarities, an example of both cases is in the former of an Oni just having horns or in the other case being blue with multiple horns and toes. The Oni are unnaturally high, beyond most of the human heights, they can show their muscles as part of the strnegth they got, but don't be fooled if you see one of them with a "normal" body, their strength is ridiculously high, and they are able to level mountains if possible. As for the color, some of the more rare Oni have different color of skin, with blue and red being the most common, but most of the species have normal colored skin.

    Abilities:The main ability of the Oni is their strength, a lesser Oni can destroy boulders and rocks with not much of a problem and their stamina is of that of Olympic marathon runners, while the more developed ones can deal with heavier objects like something of the size of a truck to even a two story-house if they focus their energy, as for the masters of this species, or also called "ancient" are known for the legends of entire forests being destroyed by their voice, mountains being leveled down by a single punch, and even creating canyons with the force of their foot.

    Another ability of the Oni is that their body not only can be powerful enough to cause cataclysmic damage, but also endure attacks, the body of an Oni is far more durable than the ones of humans and something of the caliber of bullets or even vehicles slamming onto them would be like a mere scrap or bruise. Then also comes thier internal strength, the Oni are known for drinking alcoholic beverages as if it was simple water, their metabolism burns any kind of ailment , so it is rare for an Oni to be drunk or ill, but if it happens, he or she needs to be looked, an Oni that isn't in their five senses can do massive collateral damage

    weaknesses: This species isn't perfect either, their own pride and ego can be their weakest spot if they think too highly of themselves, this is a thing because a curious fact of the Oni is that they are not that smart, not in the kind of being stupid or mentally challenged, an Oni can be a schollar if he studies for it, but the problem with their intelligence relies more in the part that they are more susceptible to be tricked or that they overlook things when they focus on other situations. It is also said that the Oni hae demonic energy or souls, so priests, shamans and cleansing magic could be a great counter against an enraged or uncontrollable Oni.

    The Oni appeared after the Great Link, but they decided to live in the underground, it was an easy choice since some of this species looked more like monsters than something the single minded Humans could understand, but there was the occasional problem that created the horror filled legends of the Oni, mostly from the Japanese people. When some of the Oni decided to live with the other species, it took quite the deal to adapt, with the former needing to lower their strength to not destroy doors or break things, but slowly and with patience, the Oni came to be part of the community.

    Behavior:The Oni are known for being two things, either they are competitive, or they are drunkards. For the former case, the Oni are usually hyper and optimistic, this being originated due to their bodies always wanting to do something, so instead of breaking things out of lust of power, they focused this energy into challenges and other sports, although it is highly recommended to not play a sport with an Oni since they can be too powerful. As for the latter case, many Oni can be found in bars and spas, drinking alcoholic beverages to satiate their thirst and feel relaxed, but surprisingly, there isn't much problem with a drunk Oni, they show more a relaxed state of mind and even fall asleep.

    Biology: The body of an Oni, as explained in the upper paragraphs, have a variety of things that make them stand out, that being two as major things, the first one is that they are unnaturally tall, even the shortest Oni can be taller than the average human, the second one is the horns, most Oni have at least one horn, or they can have a multitude of them arranged as a crown, but this varies mostly of their heritage. A rare trait that some Oni can have is that their skin can be of the tones of blue and red, the darker the color, the stronger they are, but in some legends, an Oni who has the skin color of a Human is one of the strongest in the entire species.

    Phantoms
    Spoiler:
    Name of the race: Phantoms

    Gender: Neither

    Appearance: Phantoms appear as ghostly or distorted looking humans. They usually favor one gender or the other but can sometimes appear androgynous. The appear to be someone who may have once been human.

    Abilities: All phantoms have different methods of feeding. Some may feed on lies while others feed on greed or lust. Phantoms can posses people and objects and control them if they have enough willpower. Their natural attachment to magic allows them to adapt to their enemies magic, however this only works for one type of magic at a time. If you adapt to fire you can' t then adapt to illusion.during the same fight.

    weaknesses: Phantoms do not have bodies of their own and need to find a host in order to live. If they spend too much time outside of their body, they will eventually turn into pure mana and return to the aether. this isn't too much of a problem as a phantom can stay out of their body for up to 24 hours before this happens and can easily jump into any new body they feel comfortable with it.

    History: Phantoms are mutated aether that survived living outside the barrier by hiding themselves in bodies before death. Because of this there are very few aether in existence making most of them unique.

    Behavior: phantoms can vary as much as any other race. From being evil to being an angel, anything is possible. However most phantoms are benevolent. Many of them share the common goal of finding a body that suits them.

    Biology: As a ghostly being they will take on any biology their host or body has. If the posses an object like a puppet or a doll they willl live as one without need of food or water. If they take the body of a human they will need to live as that human, eating, drinking and bathing. Phantoms have mutated from normal aethers who survived on rem and have adapted to feed off other types of energies. Some feed on lies, some on certan emotions or anything else you could imagine. A phantom must take care of their body. If a body breaks or dies with them inside then it will badly damage the phantom.

    Witches and Warlocks
    Spoiler:

    Name of the race: Witches or Warlocks

    Gender: Male for Warlocks Female for Witches

    Appearance: They appear as whatever race they originally were. Some of them may have a sort of "Mystical aura about them that makes them seem more magical.

    Abilities: Warlocks and witches are naturally talented at magic and can learn it a lot more easily.

    weaknesses: However they can not preform any of the usual functions a human, aether team would such as dream weaving or spell weaving. Their bodies are also more vulnerable to anti magic attacks.

    History: The first witch was a woman named Medusa. She was the first person to fully bond with her aether. The witch started a cult that is still active in the world today. the witches cult ignores the rules of magic created by the trinity and often cause problems for the school.

    Behavior: Witches usually have no regard for authority and will break any law if it means getting what they want. There are some exceptions to this as some people had a more noble reason for breaking the taboo and becoming a witch or warlock. Most witches are hungry to gain more wisdom and magic tools to add to their collection


    Biology: Witches are Warlocks are normal humans or other non magical beings that have joined with their aether to become one being. Because of this, witches and warlocks are made of both magic and matter.

    Dullahan
    Spoiler:

    Name of the race: Dullahan

    Gender: Both

    Appearance:


    Abilities: Possesses the innate ability to unlock and open locks, opening doors, and disabling security systems by getting within proximity of them. It is impossible to bar they way of a Dullahan. When the dullahan stops riding, that is where a person is due to die. The dullahan calls out the person's name, at which point the person immediately perishes. They have incredible sight, seeing in the darkness of night and allowing them to see across the countryside to view people that are to die next. Dullahans do not take kindly to being watched, and will often throw a basin filled with blood onto the watcher (often meaning that they will be next to die), or lash out their eyes with a whip. (Assumed to have the ability to conjure up blood for such a case.) They also have the ability to summon various forms of ground-based transportation, usually horses. The transportation is said to be so fast that the friction causes nearby bushes and other objects to catch fire. as a consequence of having such abilities, they seem to have a natural talent for darkness, death, and blood magic.

    Weaknesses: They are frightened of gold, and even a single golden pin is enough to drive one away. Also, if one were to gain possession of a Dullahan's head, the Dullahan would be bound to honor the wielder's commands in hopes of reuniting with its head.

    History: Long ago in ancient Ireland, there were tales of these headless riders bringing death to people across the countryside. Not much else is known about these generally solitary creatures, other than that there was a rather large conflict involving them, and that afterwards, they were integrated into society.

    Behavior: Most dullahans are rather.. antisocial. More often than not, interacting with one is just asking for injury or death, as they are often on an errand and when spotted, they will blind, kill, or mark the person for death. Nowadays, they can sometimes simply be put off by crowds of people, though there are some cases that are quite the opposite. That, and they are still quite "wild", as they will deviate from social norms, rules, and laws from time to time. One thing that has remained rather constant though is that they dislike being watched, especially if they are currently busy with something. They will not often attack a person for it, but it is a quick way to annoy and anger one.

    Biology: They are human in appearance, only their heads are severed from their bodies and a thick smoke seeps out from the stump. They have a vast array of physiques, much like humans do. Also, they tend to have Glasgow smiles. They are more durable than a human, but it is possible to injure them. They have regenerative capabilities and are stronger than a normal human. It is implied they possess a faster reaction time, due to them being capable of controlling their horses at such high speeds. It is not known how long a Dullahan can live, but it is assumed that they either live for hundreds of years, or are immortal.

    Nukekubi
    Spoiler:

    Name of the race: Nukekubi

    Gender: Female

    Appearance:


    Abilities: Detaches its head at night and drifts about in search of victims. When they find a target, they will either drink its blood like a vampire, or bite it to death. Due to it being a Youkai, it has a slightly higher durability and possibly regeneration.

    Weaknesses: If their head is not reunited with their bodies, they will eventually die. Also, a nukekubi can be turned back into a human by feeding the liver of a white-haired dog.

    History: The Nukekubi have always kind of lived in the shadow of society, always causing disturbances, but always being hard to spot and appropriately deal with, due to them being "human" during the day. That being said, their presence has become a little more known, and with the advent of modern technology, less killings and attacks have been recorded.

    Behavior: Nukekubi act human during the day, but at night, their heads drift from their bodies and wander in search for their next meal, though such behavior seems related to somnambulism. In general, Nukekubi are much more violent than their close relative, the Rokurokubi, as they will sometimes brutally bite their victims to death.

    Biology: Unlike the Rokurokubi that can elongate their necks, the Nukekubi can completely detach their heads from their bodies, allowing them to roam much farther distances. It is not known if a Nukekubi requires blood to live, but they possess a thirst for it and will float about at night in search for a blood source. When the head is detached from the body, a faint smoke seems to emanate from both stumps. If a Nukekubi gives birth to a daughter, the girl will become a Nukekubi as well, regardless of whether or not the mother was cured of her affliction.

    SOUL POINTS!

    Alright I should probably explain how soul points work so everyone can create their apps. Soul points are more or less the skill points that will be used in this rp to determine what characters can do and how well they can do it. Each element has 50 levels that you can access via using skill points. You can gain as many of these as you like once the RP starts by having your character study, train, fight or whatever. For the sake of your apps, everyone will be given five skill points to start out with. which elements you put them into is up to you. HOWEVER the higher level the element is he more points it takes to go up one level

    For example if you have 5 points you could put all five in water magic and be a really decent water mage while having lite to no skill with any other element. you could put one point in five of the level one elements to make a well rounded character. But if you wished to put points in the level 2 or three elements then you would need to use a but more. two points will get you one level in any rank two element and three points will buy a level in any rank 3 element. So you could have 2 levels in a rank 2 element and 1 in a rank 1 or one in rank 3 and two in 1 or 1 in 3 and 1 in 2. I know it's confusing bu if you have any questions just ask and i'll explain it.

    NPC Template

    Name:

    Race:

    Age:

    Gender:

    Appearance

    Personality:

    Info: (any extra info you wish to give them such as abilities, a back story or weapons.)

    How Magic works

    As stated before in the creation thread, you'll have to pick what elements our soul or aether possess and how strong each is within them. For the most part, anyone who uses magic will be attached to an aether being. However many of the aether were killed long ago and they went thousands of years without bodies. As such, the aether population is far lower than that of humans. Because of this magic is a somewhat rare trait among humans and other races born without magic. There will be some characters able to use magic without the use of an aether. some races such as kitsunes are made up of magic as well flesh and bone. such races can use magic without the aid of an aether.

    There are also some people who gain access to magic through enlightenment or from powerful deities and titans that may lend a person their strength. In any case, a person can not use magic that would contradict their nature. for example a fire aether would not bound with a vampire or any other creature weak to fire. Someone who has powerful reiteration magic will most likely not be able to use a more sinister element. Keep this in mind when creating your character and try to make magic that would be appropriate for your characters race and or personality.
    Last edited by Tewi_Inaba; 10-06-2016, 09:14 PM.

    Comment


      #3
      I'm currently working on the info and lore of the Demon race because they were supposed to be a big part of the original TSU. Will be done in.... soonish time.

      Comment


        #4
        Spoiler:

        Name of the race: Demons

        Gender: Mixed of female and male. The differences between genders of Demons are VERY much like that of a human. For example a male demon could look much like a human male, but with demonic features. Other than that... well nothing special really. Though certain sub-types of demons (like Succubi and Incubi) are usually a specific gender (Females for succubi, males for incubi except for a few... rare instances.)

        Appearance: The following are just examples. Does not mean that EVERY demon of each gender will look the same. As things like hair color (and length), eye color, body build, and things like horns and wings could vary in places, size, and shape. As for females their body measurements (like waistline and well... bust size always vary.)
        Male example:
        Spoiler:




        Female Example:
        Spoiler:




        Abilities: Demons are naturally magically stronger beings compared to humans, as they seem to be capable of contact with magical energies by default. As such pure-blooded demons often develop magical abilities at a significantly younger age than a human would. As well as possessing the ability to literally 'sniff' magical auras as well as sense it. Making it somewhat hard to get a demon to stop chasing you for whatever reason. In fact certain aura types are more delicious smelling to demons. Such as the smell of a 'virgin soul' could make one feel a bit... hungry. Hence why demons are often attracted to well... virgins.

        When it comes to physical prowess, this is where statistics vary. Normally most demons have some sort of enhanced strength, or enhanced speed. While almost all demons have at least one enhanced sense. Like smell, sight, or hearing. It usually does vary though between the TYPE of demon, and the demon itself. They also appear to be resistant to certain elements of magic like Corruption, Fire, Darkness, and Poison among others. While magically Demons also seem to be capable of using and learning many different magic types, though certain magic types are much harder for them to learn and master compared to others.

        Durability wise demons possess increased healing factor. Capable of healing from say... a gunshot wound within about a few minutes (or more depending on the severity of the wound.) Half-demons of any kind, unless with another being with an enhanced healing factor will have a weakened or slower healing factor (a human/demon hybrid would often take say... 50 or so minutes to completely heal from a deep gunshot wound as long as it's nothing fatal.) Often the stronger the demon, the more powerful their healing factor can be. In fact a few demons could potentially regenerate their head (along with memories) if their head is destroyed. Though with some time that is. This can make it a bit more difficult to kill a full blooded demon though. Demons also seem to possess the ability of flight, or the capability of learning flight through magical means. If a demon is born with wings though the process of learning flight is easier, and they won't need to use magic to fly. Demons without wings will need to learn magic that allows them to fly however.

        One more ability Demons have is the ability to turn into a dark mist and take possession of a single person through powerful dark magic. Not all demons can do this however, only the stronger demons. Weaker, lesser demons can only slightly manipulate people through something similar to hypnotic suggestion. However Demons MUST have permission to do so to people who are not 'pure of heart'. While beings that are corrupt (not virgins, have comitted rather serious sins and do not care that they did), can be possessed just fine.

        When possessing someone, Demons will get full control over said person, while the person's mind will go into a 'sleep' like state as the Demon takes over. This could be used by demons to fool the loved ones of the person they are possessing. Any damage taken to the person's physical body will not effect or harm the demon, in fact if a person say... gets their neck snapped while a demon is possessing someone. That demon will still have control over that person's body, but the second the demon leaves the damaged body the person will die or succumb to their injuries. With or without knowledge of what happened while being possessed. As sometimes Demons can block a person's conscience from viewing everything the demon is doing while possessing.

        A certain type of demon (known as the Crossroad Demons), has the ability to grant wishes much like a genie, but with less power. They can make people rich, find the person of their dreams, or just revive someone (mostly. They will lack well... most emotions, but retain memories.) Though this comes at the cost of something the person they strike a deal with. Like say, after a few years the demon will come back to kill them and take their soul, only to corrupt it and turn the soul into a new demon. Hence how new demons are made from Human souls. Though Demons are contractually obligated to keep THEIR end of the deal 100%. So they can't cheat and give you only half of what you wanted (unless you aren't specific), or come and take your soul or whatever you owe them a year (or even a few days early.) So yes. They can make deals and give you things you may want, but it will cost you. Too bad they also have to keep their end of the deal all the way through. Weakness wise look below as they suffer the same weaknesses as other demons.

        weaknesses:

        Demons may be powerful, and have a large variety of things that make them quite a strong race. However... physically they lack some of the power as say... a Oni or some other races. Magically they are proficient in certain aspects of magic, but they either have a hard time when it comes to practicing certain types of magic (or can't use certain types of spells altogether like say... Cleansing. On top of that, oddly enough certain types of magic are incredibly harmful to demons (like Cleansing, Light, and oddly healing magic on a demon would work less effectively than it would on some other races.)

        Another thing is that objects or locations that are 'blessed' they either get sickened by (as if through allergic reaction), or actually take pain in. Say Holy Water (Which is literally just enchanted water in actuality but religious people might just believe it to be 'enchanted by god') will burn them if not severely damage them, and force them to temporarily go back to their realm. Though MUCH more powerful demons (like say the Demon King and his 7 children) are mostly immune and it just feels like getting burned via First Degree Burns.

        Oddly though reciting ancient scripture from the 'Bible' can actually induce pain on a demon, and mention of anything holy can make a demon feel sick to the stomach. One thing that is odd and is rather unexplainable is that Demons as a whole... tend to avoid going into Churches of most kinds. Especially typical 'Christian' churches. Demons know why, but they tend to refuse to talk about it. Just know that they will often try to stay away from churches, or blessed locations.

        One sign to know that a demon is near is a strong smell of sulfur in the air. If you smell sulfur when there is no reason for there to be such a scent. Then a demon is most likely nearby. Also if a person is possessing a person, then reciting any prayer in lation, or mention of well... anything blessed might trigger a reaction (like a cough, vomitting, or various other symptoms), and the possessed person's eyes will turn pitch black.

        Beheading a demon or someone possessed by a demon will kill the demon regardless of their power (well... except the 7 Deadly Sins, which are the children of the demon king and in turn possess his extreme powers of regeneration.) Though if you behead someone possessed by a demon, it will not only kill the demon, but also the person that was possessed sadly.

        Certain weapons with certain runic markings though can actually cause nasty damage to a demonic being.

        History:
        Long ago before the the link between the Aether, the Earthly Realm, and other realms were established. Demons lived on their own... or rather side-by-side with Angel's. They used to share the same 'planet', but after a war long ago, Angel's were seemingly wiped out. Allowing Demon's to prosper and take over the home realm for them. That was a long time ago. Over the years Demon's have slowly grown in power, and grown vastly in numbers. It did not take long before Demons became a dominant species where they came from.

        By the time the bridge between various realms were form, Demons had grown curious of this realm where Humans, magic, and much more seemed to exist. Though oddly cautious, Demons had only sent out a few of their race out. Namely succubi, imps (lesser demons), and in charge of this excursion... the children of the Demon King himself. The 7 Deadly Sins. Though remaining secretive about what they were, they only ever revealed what they were about 50 years ago when reports of people getting possessed by them became a thing. Though the final straw was drawn when a member of the Daichi family, the current head of the University, was possessed as a child by the Deadly Sin of Lust.

        After Lust was expelled from the current Headmaster's body at the age of 12, the Daichi family had learned about the demon race and what they were up to, and when they confronted the Demon King himself in an attempt to stop such possessions from happening (among other chaotic things...) The Demon King refused. Though the Demon King, being oddly courteous towards his 'guests', had decided to strike a deal. He would command his demons to stop doing such a thing, as long as once a year. A festival be held in their honor. No. Not Halloween. A more traditional festival called the 'Night of the Blood Moon.' Where the Demon King will turn the moon red with his magic, effecting it's power and influence on beings on the Earth (that would naturally be effected by it) in adverse ways.

        While the Blood Moon Festival be held on the 23rd of September, Demons will be allowed to run free for that night and have their fun, only as long as they return things back to the way they were (though some sneaky demons will probably ignore that), and on the week following up to the festival, Demons are allowed to mingle (but are strictly forbidden to cause harm to humans or... well. Property. Or else they will be forced back to their realm for the festival.) Since then the Daichi family had accepted the deal, and now on the 23rd of September, and the week following up to it. The people of TSU will prepare the campus for the demons (and any demons there d uring the festival, will also actually help out. They are not all complete dicks.)

        The only demons allowed on Earth outside of the Blood Moon Festival are Crossroad Demon's, but that is because they must be summoned in the first place.


        Behavior:
        When it comes to their behavior, Demons are much like humans. Yes most of them will enjoy playing tricks on people, and try to corrupt them. But each demon may vary greatly. Some might be nice and only fuck with you a little bit for fun (like very small pranks), others might not even care and just do their own thing. While others might despise humans and fuck with them just because they can. When it comes to culture they worship their king, the Demon King. As if he is a god (because he technically created the demon race.) Though they don't seem to have a specific kind of culture, as they tend to be capable of adapting to the cultures of other beings and impliment it into their own. Like say they mix the culture of many races on earth into their own for a very... blended culture.

        Fun Fact, a lot Demons oddly enjoy anime and games quite a bit. So it can be easy to bribe a demon. Though most demons tend to well... just ignore the stuff.

        Biology:

        Their biology is kind of like a humans. A demon's body can vary differently (like with features such as horns, ear shape, eye color, body measurements, tails, and wings) will be MUCH different from demon-to-demon, and these things can and will change as a demon ages. Their physical body also has organs much like a human, but they don't need to eat to survive (eating can actually help them though as it can 'refuel' them. They just don't NEED to eat.) Their blood however contains sulfur, hence why you can smell it from them. In fact they like bathing in water that contains some sulfur the most. When they turn into a black mist for quick transport, as well as to possess people. The smell of sulfur can become even stronger.

        A demon's heart is also quite literally black. It looks like a human heart mostly (except for a few more arteries here and there...), but is completely pitch black.


        Heads up, I'm going to be providing info for certain parts of the demon race. Like succubi (unless someone wants to make info for them), but Crossroad Demons, the Demon King's children (the 7 Deadly Sins), Legion (another, sacred, ancient demon), and the Demon King himself. Those will come later though so do not TOUCH THE DEMON KING, 7 DEADLY SINS, AND LEGION. THOSE ARE MINE NO TOUCHY. Anyone can make lore for other types and branches of demons though.
        Last edited by SUSTIC; 09-26-2016, 03:42 PM.

        Comment


          #5
          Added an update to the OOC. most people should be able to make their apps now.

          Comment


            #6
            Where's the Moon magic? ;A;
            Smash through the blocks that bar your way; No time for fear, just let it all fall away; Nobody believes in me and you, Just look at the way they stare; So what if we live in a walled garden, As long as I've got you then I don't care!

            My 3DS Friend Code: 2208-5334-3531 (Ask for Pokémon shenanigans or random multiplayer games)
            My Switch Friend Code: SW-1503-3394-5328
            My NNID: OfficialTRXD
            Steam: http://steamcommunity.com/id/lunapixu/

            Comment


              #7
              You can make it yourself if you want. Otherwise i'll work on it tomorrow

              Comment


                #8
                @Tewi
                I can see what I can do. But I was kinda hoping we could, you know, collab?
                Smash through the blocks that bar your way; No time for fear, just let it all fall away; Nobody believes in me and you, Just look at the way they stare; So what if we live in a walled garden, As long as I've got you then I don't care!

                My 3DS Friend Code: 2208-5334-3531 (Ask for Pokémon shenanigans or random multiplayer games)
                My Switch Friend Code: SW-1503-3394-5328
                My NNID: OfficialTRXD
                Steam: http://steamcommunity.com/id/lunapixu/

                Comment


                  #9
                  Well I've been on mumble just about all day. you know where to find me.

                  Comment


                    #10
                    I'd like to apply for my a magic type before I get to scribbling up a Character!


                    Name: Anti-Theorem

                    Rank you think is appropriate
                    : None; Anti-Theorem's power, rank and effect matches the magical energy it is effecting. It is technically all ranks, but at the same time none. It is only the rank used, and the rank used only effects a similar rank.

                    Type: Anti-Theorem is inherently within all magic, but not magical beings. It is posscessed by beings with the potential to have NO potential for magic. Humans are a prime candidate, as their species doesn't require magic to survive and function. It is peculiar in that, in order for Anti-Theorem to exist, magic must be present, but only those [Un-] Naturally gifted with no potential for magic possess the traits required to manipulate energy in such a way to truly create "the Anti-Theorem". Anti-Theorem is easily thought of as Magic's own way of destroying itself in its own unique circle of life to preserve balance without intervention from some over-being.

                    Note: An Anti-Theorem mage CANNOT use normal magic. They can be affected and enhanced or otherwise changed by it, but can never control it themselves.

                    Description: Anti-Theorem is, in short, the antithesis to magic. It will completely nullify the magic it effects. Anti-Theorem, however, is not a force easily manipulated. Beings able to manipulate it cannot simply wish magic away. Instead it operates off their understanding of an altercation or spell in the area, and unravels it, like untying a knot with an inverse of the energy used to create the spell in question. Its basis is a twisted cousin of Entropy, but instead of the loss of energy, it is the pure lack of it--a true void. The mage in question however cant harness pure voidstuff, but must channel the opposing spells and energy into the appropriate "locations" that makes the energy cancel itself out. It is not that the energy is stopped, however. There is still flow of energy between both mages. The difference comes in that when their energy collides, instead of compounding or reacting, the energy opisite the Anti-Theorem and the Anti-Theorem simply vanishes. Like matter and Anti-Matter, the two simply fill each other's void in the universe and cancel out.

                    In order for the Anti-Theorem Mage to effect another spell, he must have SOME degree of knowledge in the magic he is trying to effect. For example, to stop a Rank 3 Puddle(Water) from splashing his new suit, Mr. Anti must have knowledge and be able to manipulate the power of a Puddle(Water)--Meaning they must be at least Rank 1 in [Anti-]Water magic. The Rank 3 Splashing(Water) is then reduced by the Rank of Anti-Splashing(Anti-Water). If the Rank is reduced down to 0, they the magic simply ceases to happen. The Water mage will not be able to form the Splash attack at all.

                    While this can be obnoxious for mages, it can be downright lethal for beings that subside on magical energy as part of their life. An Anti-Theorem mage could potential asphyxiate, starve, or outright kill Magic-Dependent beings or beings with magic heavily ingrained in their existence. Because of this, Anti-Theorem mages aren't received well by...anyone. Even humans, with the highest potential to display this trait, shun the Anti-Theorems born among them as they embrace the new world shown to them by the Great Link. Of course, it is only if the Anti-Theorem has enough understanding to do so, and the will to do it, that they could provoke such a terrible reaction in a being. It's much easier to set someone on fire with a Rank 1 Bolt of Fire than to "remove their ability to receive natural heat and freeze them to death" with ANY Rank of Anti-Fire....but still possible.
                    I gazed up at the sable-haired maiden with eyes so full of warmth it appeared she was crying silently. My trecherous mouth opened, "Why do you look so troubled, Princess?"

                    Slowly, she moved her eyes from the moon to me. She studied my imperfections before her for what seemed to be a blissful eternity before gracing me with her voice, "I've slain this land's only prince. What use, now, is a princess?"

                    As the maiden left my presence, so too did my heart.

                    Comment


                      #11
                      Spoiler: Magic: Illusion
                      The Illusion school
                      (Totally didn't take some of this from rulebooks and such)

                      Name: Illusion
                      Rank: Tier 3
                      Type: Illusion magic can be trained like any other magic type
                      Description:
                      Illusion spells deceive the senses or minds of others. They cause people to see things that are not there, not see things that are there, hear phantom noises, or remember things that never happened. Illusions come in five types: figments, glamers, patterns, phantasms, and shadows. Illusion magic can be used to mimic some other type of magic. The user needs to be familiar with what is mimicked. When starting out with Illusion magic (one soul point), only one sense can be fooled for each spell. So, to create a explosion illusion, the user would have to cast a seperate spell for the image, sound and heat of the explosion.

                      Figments and glamers are low level magic that are easy to cast, while patterns, phantasms and shadows are higher level magic that while they are more powerful, are also harder to cast.

                      Because figments and glamers are unreal, they cannot produce real effects the way that other types of illusions can. They cannot cause damage to objects or creatures, support weight, provide nutrition, or provide protection from the elements. The opposite is true for patterns, phantasms and shadows spells. This means they can deal damage. Two former two normally deal imagined damage, where the target thinks and feels that they have been injured. If such damage proves too much for a target, they will simply faint with no clear reason other than the magic casted on them.

                      If a person studies an illusion, they might realize that it's fake (depending on if they are observant enough, and the illusion is good enough). Figments and Phantasm still appear translucent after realizing that they are fake, while shadows still exist (although weaker). If they gain the knowledge that they are facing an illusion (they are told for example), realizing that the illusion is fake will be easier.

                      A spell being mind affecting means that it only affects things with some intelligence. A machine for example would be completely unaffected by a mind affecting spell.

                      Subtypes:

                      Name: Figment
                      Description: Creates a false sensation. Those who perceive the figment perceive the same thing, not their own slightly different versions of the figment. Figments cannot make something seem to be something else. If you try to duplicate a language you cannot speak, the figment produces gibberish. Likewise, you cannot make a visual copy of something unless you know what it looks like (or copy another sense exactly unless you have experienced it).

                      Name: Glamer
                      Description: A glamer spell changes a subject's sensory qualities, making it look, feel, taste, smell, or sound like something else, or even seem to disappear.

                      Name: Pattern
                      Description: Like a figment, a pattern spell creates an image that others can see, but a pattern also affects the minds of those who see it or are caught in it. All patterns are mind-affecting spells.

                      Name: Phantasm
                      Description: A phantasm spell creates a mental image that usually only the caster and the subject (or subjects) of the spell can perceive. This impression is totally in the minds of the subjects. It is a personalized mental impression, all in their heads and not a fake picture or something that they actually see. Third parties viewing or studying the scene don't notice the phantasm. All phantasms are mind-affecting spells.

                      Name: Shadow
                      Extra dependencies: Requires 1 Dark soul point per 4 soul points in illusion, min 1. If this requirement is not met, the strength of the spell will be as high as the condition is met. For example a magician with 12 soul points in illusion, but only 2 in dark can only use shadow as if they only had 8 soul points in illusion.
                      Description: A shadow spell creates something that is partially real from extradimensional energy. Such illusions can have real effects. Damage dealt by a shadow illusion is real. If the illusion looked throuh, it's strength is reduced to 10% to 90% of the original original strength, depending on the strength of the caster.


                      Spoiler: Magic: Spellweaving


                      Name: Spellweaving

                      Rank: 2

                      Type: Spellweaving requires a good deal of patience and knowledge of magic beforehand. In addition to that, when weaving, the people working on the glyph needs to be divisible by 2. To use a glyph you already have to have at least some knowledge with the spells used in the glyph.

                      Description:
                      Spellweaving is a form of magic where the user weaves what's called a spell glyph from spell threads. A spell glyph is a special object that can be used to cast a spell much lower mana cost, and in general allows for bigger spells than the user is capable of casting normally. The use of a spell glyph normally ranges from 1-10. The more powerful glyphs usually have only a single use. If using a glyph repeatably too fast it will disintegrate.

                      Spellweaving is done in groups, where all the participants pours they're magic into the glyph a little at a time. This is accompanied with a sort of flowing motion that all the participants take part in at the same time. Certain types of dances (when done carefully while pouring in magic) are examples of spellweaving. The entire process takes anywhere from 10 minutes for the more simple spells, to days or weeks for what the real applications of spellweaving is. Unlike normal magic, spellweaving is not required to be done all at once. Most of the work can be completed, and pause can then be made, and then the users can continue afterwards. The process of spellweaving itself is a rather erroneous process. While it is possible to try again without loosing too much process when such an error occurs, it will still leave a mark that will be detrimental to the glyph.

                      Spellweaving itself is a rather rare type of magic in this day, mostly because most humans don't see the use in it. It requires a lot of people, with a lot of time. The process itself is rather errounous, and you NEED at least two people to even start, preferably more. For all the reasons above, most humans have given up on spellweaving, calling it stuff like "Overcomplicated theory", "A spelltype without use", "A timewaster" and so on. The most popular use of it today are the spell threads that a spell glyph is made if as they look pretty, even when not used for a glyph.

                      For an example of what a spell glyph looks like vising: http://weavesilk.com/


                      Spoiler: Race: Merfolk

                      Name of the race: Merfolk

                      Gender: Both(Males are called Mermen while females are called Mermaid)

                      Appearance: Merfolk look for the most part like normal humans, with the exception that they have a fish tail instead of normal legs.

                      Abilities: Merfolk are more adaept dealing with elements like water and similar. Mermaids also have a beutiful voice that they can use to charm young men.

                      Weaknesses: Merfolk have basically no movement on land, and have to resort to other ways to come around. While they have to need to be in water all the time, they prefear to get at least half an hour each day surmerged in water.

                      History: The Merfolk were first brought to our world during the great link. As they lived underwater, they were considered a legend long after the great link. Normally you would only hear about mermaids from crazed sailors that had lost their ship. While the existance of mermaids was gradually know, they have continued to keep to themselves.

                      Behavior: The Merfolk is a race that for the most part lives in tribes underwater. Like humans they are neither good nor evil, and do not have one defined culture. Instead this varies from place to place. However a common trait is that for the most part they keep for themselves.

                      Biology: Merfolk can breathe both water and air. While underwater they can swim relatively fast, going much faster than a normal human. On land they can only crawl. They also have slightly better vision than humans to help them see in the darker waters in the ocean. Merfolk can usually live a bit shorter than double the length of a normal human life.


                      Spoiler: Race: Nymph

                      Note: there exists other types of nymphs too, this is just the most normal type

                      Name of the race: Nymph

                      Gender: Female

                      Appearance: Nymphs can be said to be a more extreme image of an elf. They are among the most beautiful creatures alive, so much so that they're beauty can be deadly.

                      Abilities: A Nymph is a type of fey, and inherit all the stuff that this applies. They are also especially much attuned to nature and water. In addition to that they can use their beauty almost as a weapon. Looking directly at them can stun a person, cause them to go mad, make them become blind, or in some cases even kill them. Nymphs are able to suppress this ability if they choose.

                      Weaknesses: A Nymph is a type of fey, and inherit all the weaknesses that this applies, although keep in mind that most nymphs are not malicious.

                      History: Nymphs came into the world at the same time as other feys. From there they have established communities around rivers, and small lakes, although most prefer to live for themselves. They tend to stay away from humans, both for their own sake and the humans sake. Due to their ability, some see Nymphs as dangerous fey that need to be controlled.

                      Behavior: Nymph's live for the most part for themselves, and prefer secluded coves, or sandy beaches. They hate anything ugly or evil. Verenestra is the deity of female Fey, charm and beuty. Nymphs are one of the Fey that look up to her.

                      Biology: It is unknown if Nymphs age at all, or if they only do so very slowly. Most nymphs die from something that's not age releated.


                      Spoiler: Races: About Fey

                      I won't write a complete app just Fey in general as I feel that the group is just to large and it's hard to establish anything concrete for several areas of the creature app. However I will write this little piece to give you an idea of what a Fey is.

                      The easiest way to explain Fey is that Japan has Youkai, europe has Fey.

                      Fey have many different phenonemens and locations liked to them, for example fairy forts, fairy rings and fairy paths.

                      Behavior: Fey care very much about repaying something that they do for a mortal, or the mortal takes from them. They decide the exchange rate. For this reason phrases like "Thank you" are seen as rude to Fey, as they often do not see it as a good exchange. Most Fey stay away from humans and society in general.

                      (Un)Seelie Court:
                      Fey can be divided into the Seelie Court, which are the light Fey, and the Unseelie Court, which are the dark Fey. They also have a wide range of deieties that they look up to. Some of these are Titania, Queen of Air and Darkness, Oberon, Verenestra, Damh, Nathair Sgiathach

                      Abilities:

                      Most Fey are naturally aligned with nature, and are at their core spiritual creatures. They are also more natural at more miscivious magic like illuesion, and other magic that can be used in a miscivious way.
                      Some fey also have powers to fulfill contracts they make, similar to crossroad demons, although less powerful. Fey are also normally less evil, and more malicious. Not all Fey are like that however.

                      Weaknesses:

                      The sort of weakness a Fey has varies on if it's malicious(or evil) or not. Generally malicious ones have more weaknesses.
                      First of, all Fey are weak to cold iron, in a kind of similar way that vampires are weak to silver.

                      If a Fey makes some sort of contract with someone else, they have to uphold that contract, although they may take the contract a bit literal, so one should be careful how to word oneself.

                      All Fey has something called a true name, which is a name that embodies who they are. If another person gets to know this true name, they can control, or just kill the Fey.

                      Some types of Fey: Dryad, Faun, Killoren, Korred, Leprechaun, Nymph, Pixie, Satyr, Shadar-kai, Spriggan(no, not the Skyrim one), Sylph


                      More:
                      https://en.wikipedia.org/wiki/Fey_(D...s_%26_Dragons)
                      https://en.wikipedia.org/wiki/Fairy
                      https://en.wikipedia.org/wiki/Classi...nseelie_Courts
                      https://en.wikipedia.org/wiki/Fey_deities


                      Spoiler: Character: Kathryn Tetra

                      Name: Kathryn Tetra

                      Gender: Female

                      Race: Mermaid

                      Age: 17

                      Appearance:


                      Personality:
                      Being from a rather big magic family with a big focus on knowledge and power, Kathryn often puts herself above others if she views them as not having similar knowledge. This does not however mean that she is mean in any way. It just means that she really dislikes people that think they know about magic trying to teach her something she either already knows, or that is actually wrong. Other than that she is often rather shy when it comes to meeting new people, altough she warms up after a while. Kathryn uses most of her time studying, practicing magic, and reading books. While she actually really likes the water, she usually stay away from it to hide her secret.

                      Soul elements: Ordo, Water, Illusion, Spellweaving

                      Soul Points:
                      1 [I] Water
                      1 [I] Dark
                      1 [III] Illusion

                      Abilities:
                      Kathryn is a mix between a water mage and an illusion mage. If she had to decide which one she prefered over the other she would have a hard time choosing, although she would probably choose Illusion magic in the end and she uses it much more frequently than her water magic. That is of course not counting the constant spell she uses to hide her tail. When it comes to ice magic though she isn't even a beginner. It's basically a untrodden area for her. While she has had some experience with spellweaving, she's still very much a beginner in this area.

                      In addition to that Kathryn also has a few spell glyphs with her that will help her mask her tail. Kathryn is constantly casting a shadow spell on her tail making it look like normal human legs. While the spell itself is much harder to see through than Kathryn's own illusion magic, the legs that it produces aren't normally strong enough to walk around with, which is why she has the wheelchair. Normally such a spell glyph will hold for around a month. However if Kathryn wants (or needs), she can burn up the whole glyph, giving her 10 minutes where she can use her legs to their full potential.

                      In addition to all of that she also plays the piano rather well, and it is one of the ways that her part of the family does weaving.

                      Gear/luggage: Essentials, her wheelchair, her smartphone, a ton of magic books and other magical stuff from her dad, message from her dad to the school saying that she already have some form of education within magic and she wishes to practice slightly more complcated topics (she doesn't want to be bored in class), 10 spell glyphs that will help her mask her tail (more explanation in abilities section). She also have 2 glyphs allowing her to create a really strong torrent, and a glyph allowing her to create a shadow illusion of a normal minion that does around 90% damage if seen through.

                      Bio:

                      Kathryn is one of the younger members of the Tetra family. A bit before the time when she was born the family had decided that it wanted to try a a new race. Thus after two weeks of weaving, Kathryn was the first member of the Tetra family as a mermaid. As Kathryn grew older she felt rather isecure about this fact as everyone viewed her as an experiement, as something new. As such, her father began to cast an illusion spell on her tail to mask it, in hopes that she would feel better, which she did.

                      Kathryn began her magic studies at the young age of 6. At this time her studies mostly were about what magic was, how it could be used, and so on. Her real practical use of magic didn't start until a few years after that. Her father was for the most part the one that was in charge of her education. Like most other children in the Tetra family she was homeschooled to get the perfect mix between magical knowledge and normal knowledge. When she was around the age of 12 she began to learn more about illusion magic. For the most part she only used figments and glimers. It was first later that she was introduced to the more powerful illusion types.


                      The year that she turned 15 years old, the whole family traveled far away to observe a total solar eclipse. However that was not the only reason, as the family was also going to take arouna a month's time to construct a spell glyph to take advantage of the eclipse. Once the day came, and the eclipse started, the head of the family activated to glyph. Just then it was as if like the world around them began to fade out of view. Once the eclipse reached totality, it finally stopped. It was quite clear that they were not quite in the material realm anymore, just a slight bit outside it. The Tetra family reffered to this area as the "Ether", not long after they began to hear voices, not from the family, but from somewhere else. Her mom simply told her to listen to the voices, while talking normally to the people around her, just like the others were doing. "We're much closer to the Aether at this point, so close that we can draw them out and hear them" her mom said. There was also a group of people that gathered together. One by one they spoke up, yelling out as loud as they could some message they had to the aether. Before Kathryn knew it, fourth contact happened, and they lost contact. Soon after that they were back in the material realm.

                      After the ritual Kathryn felt that she had encountered something new in her life. Before that ritual she knew about magic, and she could perform magic, but it all seemed to distant. After having listened to the Aethers for herself though, she felt she had a different perspective on things. From that moment she wanted to learn more about magic and the Aether, just like all the others that had been there before her.


                      After that two more years passed, until her father said that she was most likely knowledgable enough to go to university. Most Tetras usually went to TSU when that time came. Kathryn was a bit hesistant at first as she was afraid of the material getting repedetive, and the tasks beeing too simple, as she already knew a bunch of magic stuff. However when her father said that he would write a message to the headmaster informing him about the situation she agreed.

                      Reason for joining the school: Her family required that she did so.

                      Theme:
                      Day to day:
                      https://www.youtube.com/watch?v=lJpSqC86vaw

                      Day to day 2/Magic:
                      https://www.youtube.com/watch?v=tzXPxJ1BSlI

                      Action:
                      https://www.youtube.com/watch?v=EOvo0t4qUqw

                      Notes:

                      She also has two siblings, one brother and one sister named Lisa (which is still at the school, altough she started a few years ago). I'll make NPC apps for them soon enough. Defietively Lisa.

                      The Tetra family:

                      The Tetra family is a rather old, but big family of mages that have for the most part focused on water, spellweaving, ice and illusion magic. While other mages laughed at the idea of spellweaving, the Tetras took it in and learned it, over time growing more and more proficient with it. The family's goal itself is simply reaching the highest amount of magic there is. Another trait that makes the Tetra family special is that they have a more personal bond with their aether. For the most part, most people in the Tetra family have a bigger capacity for mana, in addition to bigger throughput for it. Around every 10 years most members of the family will come together at the site of a solar eclipse to weave a spell glyph for a month to use the eclipse to get closer to the aether.

                      It is not possible to classify the Tetra family as a single race. Instead they see it as a trait that can be changed at the birth of a new member of the family. They do so by weaving a specific part of the family knowledgable in alchemy weave a glyph that will aid in the task. The more common races in the family is elves, humans, nymphs, and they're latest attempt at something new, mermaids. For the most part, most humans anv elves, and a few nymphs are naturals.

                      While the family is considered one of the more powerful ones, most of them don't participate in most types of duels. The reasons for this is split, but is based much on they preference with magic. Spellweaving is often banned for giving an unfair advantage to the user, as it allows more than one person to indirectly participate in the event. Illusion magic also places them at an disadvantage as, although it's not banned, it's not as effective in combat where the opponent knows that they'll be facing an illusion magic user. Instead the family prides itself as being much better adept at "real" combat, and they do participate in tournaments that relax the rules to allow for the Tetra family's style of magic.


                      Spoiler: NPC: Lisa Tetra
                      Name: Lisa Tetra

                      Race: Nymph

                      Age: 19

                      Gender: Female

                      Appearance:

                      Spoiler:


                      Personality: Lisa and Kathryn are in many ways similar, however that doesn't mean that you can't separate them. Lisa is much less shy than her smaller sister. She is also normally the one that is the more calm and relaxed of them, while at the same time being more knowledgeable. This is partly due to her age however. While Kathryn can be explained as a bit arrogant, Lisa is more of a proud person. She also has a more fun and happy side, something Kathryn doesn't really show to the same degree.

                      Info:

                      Lisa is Kathryn's older sister. She's already been going to TSU for two years now, so this is her third year. While Kathryn is by many in the family looked on as an experiment, Lisa is instead seen for what she is, an excellent mage that might one day live with the other core members of the Tetra family. In terms of abilities, she follows a style that can be described as a more classical approach to the Tetra family's choice of magic. She is a natural at both water and ice (although she prefers ice), both efficient and fast when it comes to spellwaving, and while she doesn't have as much focus on it, she is also fairly proficient with illusion magic. She has also dabbled a bit into a few other magic types like crystal and vector.

                      Theme:

                      https://www.youtube.com/watch?v=G1KBZpvAgCY
                      https://www.youtube.com/watch?v=0FbQZCsYXVg
                      Last edited by Katrix; 11-11-2016, 08:34 AM.
                      Born in the light.
                      Molded in the dark
                      .

                      Never Forget,
                      Keep Fighting.
                      –Don't Forget.
                      Always, somewhere,
                      someone is fighting for you.
                      –As long as you remember her,
                      you are not alone.

                      Comment


                        #12
                        FIRST APP DONE. 2ND APP WILL COME SOON.

                        One app for my new (and an old) characters! (Though one isn't really new, just VERY heavily reworked.) When I get done with this one I'll work on my 2nd character.

                        Andrew

                        Spoiler:

                        Name: Andrew Smith

                        Gender: Male

                        Race: Human

                        Age: 19

                        Appearance:
                        Spoiler:



                        He stands at 5ft 11.

                        Personality:
                        Andrew can best be described as a very quiet, calm guy who'd rather just sit back read a book (or just study) rather than actually go in and initiate a conversation. Due to this Andrew is often thought of to be very shy, almost to the point where he just does not like others. That's not true however, as Andrew does enjoy another person's company. He just does not like it when said company gets too loud or active, or tries to force him into a scenario or situation involving something he does not like at all. Though Andrew is not really shy, one thing he REALLY does not like is direct eye contact, as it makes him incredibly uneasy. Hell if he knows you are staring at him directly, and not anyone else. Then that could actually induce full-blown paranoia along the lines of "Oh god why are they staring? Do I have something on my back? Is my hair a mess? Do they like me!? OH DEAR GOD!!!" Sort of paranoia. In such a situation for too long, and he can actually end up having a complete panic-attack before passing out (which he sometimes calls his mind's version of a 'self-defense system' at times.)

                        Other than that Andrew is a bit more thoughtful than his close friend/step-brother Drake. As while Drake would probably not leave a tip or be in too much of a rush to apologize, Andrew would stay behind and actually apologize for him and leave a tip for the waitress/waiter. Not only that, but in an actual situation where he needs to interact with others. Andrew tries to maintain a more professional demeanor, and try to keep things reasonable, and logical. Often trying to think of a solution to a situation before actually acting. Though this does provide a problem as he will often end up thinking for too long, and the problem would have already been settled. This can sometimes leave Andrew feeling a bit 'left out of it.'
                        He's also rather protective over his journal which he records a LOT of info on based on observations, especially well... some embarrassing things about others. Which is why he hides his journal from others. After all he knows he has recorded and written some rather... sketchy stuff he's witnessed that could get him into a bit of trouble with others.

                        Also Andrew unlike his step-brother is unintentionally suave. He's a bit of a ladies man without meaning to be, and that's just because he's a bit more well mannered around the ladies. Though honestly... he's legitimately shy around a person of the opposite gender.

                        Lastly talking about his actual blood parents is a real... well... rough point. Don't mention or ask him about his actual parents.

                        Soul Elements:
                        Ordo, Air, and later on down the line Summoning honestly.

                        Soul Points:
                        Air: 1 point.

                        Mana: 2 points.

                        Ordo: 2 point.


                        Abilities: Magically he does not honestly have much to go off on. He knows some VERY basic spells involving ordo and mana, but can't do much else. He is however a rather quick learner, and is quite observant. After all you can't miss much if you are observing as much as you can. (Though people have accused him of being a pervert. Also this isn't much of an ability but there is not much else he's special at other than being rather smart for someone his age.)


                        Gear/luggage: In his luggage he has brought with him a few changes of clothes, his handheld gaming console, laptop, Smart Phone, toothbrushes, and a few spare notebooks.


                        Bio:
                        When he was younger Andrew did not live in very good conditions. His parents were usually off exploring the world ever since magic had become a very big thing, and they just wanted to see all the types there were across the globe. As such for the longest time his Grandfather was the one who took care of him. Due to this the two became rather close, and over the years their relationship grew stronger. This did not mean Andrew didn't enjoy seeing his parents though whenever they showed up. In fact he seemed to be a bit overjoyed when they came to visit... but then they eventually stopped their travels. A few years went by and he did not see or hear from them, and both him and his grandfather eventually thought of the worse.

                        Then one day a letter from them came in, and it showed they were still alive. Andrew was rather happy, but upon reading it his heart broke. His parents had written how much they 'loved him', but also how much they 'hated the thought that they can't travel with him at all, and that how they ended up falling in love with the current place of residence and decided to start life anew there'... and they ended up giving his Grandfather full custody over Andrew as they 'would not be able to support him the way they wanted.' In short he found out that his parents would rather travel the world together than have anything to do with him. It did upset him, but honestly... he still had his grandfather to look after him, and that made him feel rather alright.

                        That all happened at the age of 9.

                        For the next three years to follow that letter, life was decent. His Grandfather couldn't continue affording a proper education from an actual school, but at the least his Grandfather was capable of getting others in the neighborhood to help teach him anything he might need to know. This ranged from helping out in gardens, learning math from a freaking construction worker, to writing and grammar lessons from the local Librarian. In the end he ended up quite well off... Then more tragedy struck. His grandfather fell rather ill when Andrew was just 13. They did not know what Andrew's Grandfather came down sick with, but one thing they did know was that there were traces of sulfur that had mysteriously appeared in his lungs and bloodstream, and it was causing some damage that just could not be repaired for some mysterious reason. At the time Andrew did know what this meant. Just that his Grandfather came down with something that was causing sulfur to form in his lungs.

                        Eventually his Grandfather had passed away in the middle of the night... When Andrew received the call he was staying at his neighbor's for the time being. Andrew didn't sleep for the next few days...

                        It was a whole month before Andrew even left his Grandfather's home... which would soon be sold. After all Andrew was far too young to receive it and become an owner, and anyone else in the neighborhood couldn't take it off their hands. Soon Andrew would be left without a home... or any real family. That was until a organization that was formed to help humans and supernatural beings get closer together and live in peace came into the picture. They offered to give him a place to stay. A family that was willing to take him in, and even give him everything he needed to live a proper life. At first Andrew was... hesitant, but after a few days of thinking Andrew accepted the offer. That was when he finally met the Diaboli family. A family of demons. Namely Crossroad Demon and his human wife (long story of how they met) that were given permission to live on Earth outside of the blood moon as part of a social experiment, and that the mother and father of the family would not make 'deals' that would cost a person their soul UNLESS they were summoned by someone to do so, and was only limited to one person a month. Thankfully the family were able to transport their home (a rather large mansion), maids and butlers, and things to a nice place on Earth away from most people.

                        Upon meeting the Diaboli family Andrew was not really impressed, just a bit scared on the inside. This made him a bit of a shock to the family as they expected him to be disgusted, or terrified of them. The youngest member of the family at the time, a half-demon named Drake. Was only a year older than Andrew, and he did not like the thought of sharing a space under the same roof with a human. As such Drake often picked on him much like an older brother would, but with a bit more hostility. Which surprisingly did not seem to phase Andrew much. After all he just recently lost someone he loved closely, especially after pretty much losing his parents who REFUSED to take him back into their lives. Any physical damage would not match the emotional damage he went through. In fact the whole situation with losing his grandfather had seemingly effected him badly enough to make him a rather quiet, and meek indidual.

                        Over time though Andrew started to talk up a bit more, and after a rather... harsh... talk down to Drake as to why he's so 'sad' and how he 'doesn't really want to live here', and a few more choice words... Drake... began to feel a little for him. In fact it was after that moment that Drake was finally smacked off his high horse and began to treat Andrew a bit morekindly. Hell Drake was even said to have become a bit more protective over his step-brother. Slowly life was beginning to get more tolerable for Andrew, and now he had someone else who seemingly cared for him a bit. Eventually he did begin to feel like he had a well... family.

                        In fact after that Drake and Andrew did a lot of things together. They hung out, even if they found interests in different things. They were even taught some very basic magic together, and had gotten a pretty decent education growing up (well Andrew did, Drake often tried to skip class or got into detention often. Usually Andrew ended up having to 'bail him out.') It was safe to say that the two were quite close.

                        Soon the two became the US legal age of adulthood. Andrew 19, and Drake 20. They had graduated out of school, and had to go off to a University. Unfortunately most Universities would not accept Drake's applications, but would accept Andrew's. This would often result in both of them denying any invitations. As the two had made a vow. If they were to go to college, they would do it together... and eventually they both got accepted into one. A University known as Trinity Soul University. A place that teaches magic, as well as other more 'normal' things that you'd expect at a university. A place that also accepts being of many different races. Hence why Drake and Andrew was accepted.

                        They were both honestly excited for this, but Drake seemed more so. Finally he gets to go someplace with other supernatural beings, but also learn more about magic, as well as be with his step-brother Andrew. While Andrew was quiet about it, he was just as excited. Mainly because he got to learn more about magic, complete his education, and well... he and Drake got accepted.

                        Now they are on their way to the University.

                        Reason for joining the school: Andrew is going because he does want to finish his education as well as learn about magic. Though a major factor is that it was one of the few places that would accept a half-demon like him.

                        Favorite Book: His notebooks (this is a joke! In reality he doesn't really have a favorite. Though he does tend to enjoy books about myths, urban legends and the like. The world may have magic, but there are still mysteries out there he wants to explore and discover.) He also enjoys Drama.

                        Favoite song or music type or band:
                        Quiet, atmospheric ambience. Things he often listens to on his phone when reading.

                        Favorite foods:
                        Mainly anything sweet, and slightly salty tasting.

                        Disliked Foods:
                        Even though he likes things that are sweet, you should NEVER give him anything with any sort of caffeine in it. He hates caffeinated beverages with a passion, and he has the problem of being unable to handle caffeine as easily. Let's just say the last time he had caffeine it involved one energy drink, and him needed to be locked in a closet by Drake.
                        He also doesn't entirely like sour foods, and despises overly spicy dishes.

                        Favorite video game:
                        Stardew Valley. Farming, marriage simulator for the win! In fact he does tend to enjoy certain games like it more than others.

                        Sexuality: Straight.

                        Hobbies: Reading, Writing, and drawing in his notebook.

                        Dreams for the future: Honestly to finish his education, find someone to fall in love with and start a family of his own, and then lastly... actually find his birth parents and give them a piece of his mind. Though that last one is a bit of a secret. Not only that but he also has a love for the supernatural. Basically even though the world is filled with magic and who knows what when it comes to races. There are still things out there that cannot be explained easily. Like reported 'UFO' sightings, and cryptozoology, which surprisingly enough in this world hasn't been fully debunked. A lot of reported 'cryptids' haven't been fully discovered. Andrew kind of wants to go out in the world and solve those mysteries one day.

                        Notes:
                        Last edited by SUSTIC; 02-10-2017, 04:37 AM.

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                          #13
                          Drake:
                          Spoiler:

                          Name: Drake Diaboli

                          Gender: Male

                          Race: Half-Demon

                          Age: 20 (yes. 20 as in human years.)

                          Appearance:

                          He stands at a rather striking 6ft 8. Rather tall for even a demon of his age. He also has two VERY small black horns on his head that are barely poking out of his hair. Each one is on the top of his head, in places that almost make them look vaguely like cat-ears. (Which people often mistake about oddly...)

                          Personality:
                          Drake can be described as the complete polar opposite of his step-brother Andrew. While Andrew would often try to refrain from initiating a conversation, Drake would often be the one to start an encounter with a stranger. Often without much fear or worry about what might happen. As such Drake comes off as much more outgoing, and lax than his seemingly more tense, and 'shy' younger step-brother. In fact Drake is more likely to state his mind and be more blunt about expressing his feelings compared to some others (even in his own family... aside from his human mother.) If he finds something boring he'd freely show it in not just body language, but even try to make it a POINT to show that he's bored out of his mind. Which is quite often as he has a bit of a shorter attention span compared to Andrew. It's harder for him to stay in one place for too long before he starts to get a little bored.

                          That does not mean he's a total asshole and just try and walk out. If there is something important going on, he'll try to stay there and listen/help out. Though honestly it'll be painfully obvious that he'd rather do something else. This contrasts his appearance as he often wears the 'family uniform.' A white suit, and a large black fur... scarf that he rests over his shoulders. In fact most people who do not know him at all will normally probably think that he's just a snobby rich brat, or a well mannered individual. Which he is a bit of both. His boredom and preference to do his own things (except when it comes to helping his step-brother), makes him come off as a complete jerk to some people. While in an actual situation (like an important meeting he'd be invited to with his father. Then he'd actually behave like a well-mannered individual.)

                          When it comes to his younger step-brother though he's surprisingly protective. Often if Andrew gets into a situation (like getting bullied) expect him to quickly PUNCH THE FIRST BULLY IN THE FACE LIKE A BADASS- I mean quickly come to Andrew's aid. Aside from protectiveness, Andrew and Drake share a close brotherly bond despite not being related by blood. In fact Drake is the one to often come out of his comfort zone and socialize a bit. While Andrew often gets Drake out of trouble himself (usually with staff members and the like), as well as get Drake to calm down and smell the roses once in a while (before he begins to pester Andrew about how bored he is.)

                          When it comes to romantic interests though he's not that picky. He'll flirt with just about anyone honestly (though is more prone to do it with women.) Often times his flirtatious nature will get him in trouble, and he'll end up needing Andrew to help him get out of trouble (and sometimes Andrew knows when to preemptively stop Drake from doing something he's not supposed to.) Even though Drake might be highly flirtatious towards others, that does not mean he's the kind of guy to go out of his way and harass a woman through physical contact. Yeah he'll sneak glimpses and peek at women changing (or if they are in a position that might accidentally show... well... you know.) However Drake will never go out of his way to physically touch, or harass a woman. In fact he hates it when others will go up and harass a woman. If he catches someone touching a woman in a way that is clearly making them uncomfortable, and the guy clearly did not have the consent of the woman. Well... last time something like that had happened, he was expelled from highschool during his first year, and was not allowed back in until his father had managed to mess with the system to help him get back into school (namely through blackmail.)

                          So he may peek and try and catch glimpses of women. But Drake will NEVER go out of his way to physically make a woman uncomfortable. Hell if he is caught staring at a woman when she's bending over and he has a full view of her rack, and the woman seems pissed. He'll try to actually apologize. The second though that someone begins to physically touch a woman in anyway that might make them feel uncomfortable and Drake sees it, then he won't hold back.


                          Soul elements:
                          Blast
                          Entropy
                          Blood
                          and lastly... Dark. This is namely because of him being a demon.

                          Soul Points:
                          Dark: 1
                          Entropy: 4

                          Abilities:
                          Drake as a half-demon has strength and speed much like that of an olympic athlete, and his reaction time is surprisingly higher than one as well. He can react fast enough if he's heard say a gunshot, then he'll immediately drop down to the ground.

                          When it comes to endurance he's quite tough. As a half-demon he can withstand a bit more pain, and if he gets injured he can regenerate albeit slowly. As a Half-Demon his healing factor is less than that of a full blooded demon. Say if he gets shot in the shoulder, he'll feel pain and it will effect him like a human, but as long as he can remove the bullet from the wound it will heal fine within a few hours. Injuries to fatal locations such as the heart, lungs, and even brain can be actually fatal unlike some demons. He'll have to have immediate surgery to remove the bullet and make sure everything is alright before his body will heal (and even then it will take at least a few days to heal.)

                          Injuries to bones also take a bit longer, like he gets a compound fracture, it'll take at least 2 days for it to heal.

                          On top of that he can breathe underwater for extended periods of time. At least for an hour before he needs to resurface. That's the lung power of a half-demon. Full demons can remain underwater for twice as long if not indefinitely.

                          Gear/luggage:
                          Drake didn't honestly bring much. Hell he only really brought his cellphone, a few sets of clothes, a uh... body pillow of his favorite (unnamed) anime character, and a toothbrush. Honestly not much else as he'll find his own fun.

                          Bio:

                          Drake Diaboli. Half-Demon son to a full (Crossroad) Demon father, and human mother. The story of how his parents met was a rather interesting one. As his mother and father both met during a deal. One day when his mother was just 14 years old she performed a ritual to summon a crossroad demon in hopes of getting what she always wanted. Fame as a famous guitarist. The deal was her eternal loyalty and sevitude come 10 years time. 10 years did not seem that bad, and... how bad could loyalty to a demon really be? Due to this thought process she deemed it as everything she needed, and in turn she accepted the deal. After a few weeks her music became quite well known her city, and soon. The state. After all someone so young becoming so talented was rather interesting, and her deal with a demon was kept secret. Things were going good for quite a long while. Hell she even had a record deal set up... but by that time it was her last year of freedom. She had gotten so into her newfound fame, that she had not realized how fast the years flew by.

                          The night before her big recording session at the local station was when it was all seemingly taken from her. As the demon that she made the deal with came to her. When he came to her she panicked, freaked... she did not want to go. Though this did not seem to make the demon change his mind. After all he has dealt with much worse clients. Though... he was willing to strike another deal. She marry him, and become his wife. In exchange she can keep her fame and her freedom. With this as the only way out, with the other being her giving up any and all freedom. She chose to accept it... With that her life as a wife to a demon began.

                          Life at first wasn't so bad. In fact it went rather normally, albeit awkwardly. She had married a demon she did not know that well, but the demon did not seem to mind... Over the course of a few years though, the demon began to get a little tired of her energy and 'pep' that she possessed. In fact what he was hoping to be a more traditional husband and wife deal, practically became her becoming head of the... rather large household. Though she did seem to actually warm up to him, and surprisingly... love actually did blossom. Soon the two even had their first child. A daughter they named Scarlet, and eventually they had yet another. This time it was a son... and his name was Drake.

                          It wasn't long after Drake was born though that the US Government had managed to get in contact with the demon realm, through some help from the Daichi family. Namely father of the current headmaster of Trinity Soul. They offered a bit of a deal... a social experiment. The demon, his human wife, and two kids would be allowed to lvie freely in the human realm in order to help bring Demons AND humans, as well as other races a bit closer together. Hell they were one of the first families to have half-demon half-human children since the Pact with the Demon King regarding the new Blood Moon festival in honor of Demons.

                          This seemed to be quite interesting, and with it they had accepted the offer. With that their family, and their mansion was magically transported from the demon realm to a secluded location in the middle of a forest deep in US state of Maine. A rather quiet place, but honestly it was a solid location. It wasn't too long of a drive to a city, and honestly... things were good. Drake and Scarlet managed to grow up as rather decent individuals (Drake not so much.) All until one day... where another member of the family was added. Or rather... brought in. Andrew. A young kid who lost all his family for different reasons, and was asked if he'd like to move in with them. At first the family was actually quite a bit quiet towards him, but accepted him in regardless. Drake not so much.

                          Drake was a bit jealous as he was no longer the only 'male child', and that Andrew wasn't a half-demon or even full demon. Not that Drake was against humans, just that he saw Andrew as weak and not a real part of the family. Slowly Andrew did warm up a bit to the others in the family, but Drake was slow to. In fact he would often bully Andrew in an attempt to get Andrew to leave. Then one day something surprising happened.

                          Andrew was just sitting outside under a tree in a rather secret (or what he thought was secret) spot, and enjoying a good book when Drake confronted him. Drake began to dig into him of how "he wasn't a real part of the family, and that he won't ever be..." and he kept going on and on about it. Until Andrew eventually snapped. The quiet, and normally calm Andrew quickly shot up and with a fist that was surprisingly coursing with a bit of mana, punched Drake dead center in the face. Normally it wouldn't be much, but the spark of mana that suddenly embued in Andrew's fist had caused a bit of a shock within Drake that knocked him back. This was surprising. What was more surprising was Andrew's face. He... was absolutely livid, but had tears in his eyes. Hell his fist was surprisingly badly bruised from the force of the punch he dealt. Drake was confused and surprised by this... and what Andrew was saying.

                          Andrew had literally dug into Drake verbally of how he never got to know his parents, he never got to say goodbye to his grandfather. He told Drake of all the pain he felt, and that with the Diaboli family... he could almost forget the pain... and that how Drake was the only thing honestly keeping him from getting over it completely...

                          Drake never meant to cause Andrew to feel that way, in fact Drake was beginning to feel bad... but he started to laugh a bit. Andrew finally 'showed some balls', and was honestly a bit happy about it as well... After explaining everything... and actually sitting down and talking. Drake and Andrew began to get along more and more. Soon they became almost inseperable. They did everything together. Hang out, go to school (help Drake get out of trouble due to skipping school, and on one occasion helping him skip school), and eventually... graduate.

                          Now they are on their way to TSU.

                          Reason for joining the school: Namely because it was the only University that would allow him in (due to him being half-demon as well... well... his poor graduation score.) Also because he gets to go and keep an eye on his younger step-brother.

                          Notes: He's Drake, and he is a virgin. Despite what he says otherwise.

                          Favorite Book: Mostly manga, harem-manga's mainly.

                          Favoite song or music type or band: Rock music. A taste he shares with his mother.

                          Favorite foods: Strawberry Parfaits, and steak. In fact a good strawberry parfait is enough for him to show a bit more of a 'girlish side' as Andrew calls it. The steak it doesn't matter the type, or how it's cooked.

                          Favorite video game: Fittingly. Devil May Cry. In fact Dante is a bit of a role-model for him.

                          Sexuality: Bisexual. As long as it has a pretty face and nice ass he'll flirt with it.

                          Hobbies: Playing games, reading manga, skipping class, and hanging out with Andrew.

                          Dreams for the future: Get Laid (he doesn't really have any real 'dreams' as we speak.)
                          Last edited by SUSTIC; 12-06-2016, 03:39 AM.

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                            #14
                            Heads up to anyone making an app. I added a new question to the applications that I forgot to put on before. It basically tells us all what elements your character can learn, even if you don't put any of your starting five points towards it.

                            Now that hats out of the way time for my app.
                            Spoiler:

                            Name: Ukana

                            Gender: Female

                            Race: Kitsune

                            Age: 117

                            Appearance: 4 foot 9 or 150 CM her ears make her 5 foot 2 or 158 CM

                            Personality: Ukana is very mischievous and can be somewhat immature. Despite her troubled past, she has a good sense of humor and loves good jokes, pranks and puns. She is usually very passive aggressive towards humans, but can befriend them if they are kind hearted. The fox is brave, adventurous, loyal and ambitious.

                            The kitsune is not above harming or humiliating anyone who she feels deserves it. Greedy humans and proud creatures tend to be her primary targets. She doesn't like rich people or anyone who reminds her of the man who sealed her mother.

                            Soul elements: Entropy, Fire, Restoration, illusion

                            Soul Points: Five in fire

                            Abilities: Ukana can transform into a little human girl and posses weak minded females. She can also turn into a fox with two tails. She's a novice fire user who can form wards, create flaming projectiles, redirect fire, put out small fires and do various other tricks with flames. While she can create fire from thin air, having a lighter certainly helps. She can hold fire with her bare hands or keep it from burning her body so long as only the flames are only covering a small surface area of her body. She can make a level five fire ward and heat objects just by touching them. This can be used to make tea or cook tofu.

                            Gear/luggage: Ukana has a lighter and a cell phone she had stolen. She has a suit case full of clothes, a few books and a picture of her mother. She brought some special shampoo, soap and tooth paste that were given to her to keep her hair and her fur healthy.

                            Bio: Ukana's mother was a great and powerful nine tailed kitsune with power unrelieved by many. When she first came to the world of man during the great link, she was a kind and just soul. She helped humans and all manor of creatures by opening a sort of sanctuary for the wounded. The powerful nine tailed kitsune used high level restoration magic to cute most wounds and illnesses. She served as a noncombatant in the war, but was eventually forced to flee inside the barrier.

                            It was there she met a young member of the Daichi family. while posing as a human girl about his age, the kitsune eventually seduced the man and was impregnated with his child.

                            Ukana grew up more as a fox than a humanoid kitsune. She found her four legged form more preferable to the other one. While never knowing her father, Ukana was rather attached to her mother, never leaving her side until she turned 15. Even then the fox only ever left her mother to wonder.

                            On her 67th birthday, the barrier around her home was broken. As a war waged between several powerful magic families, Ukana's mother took her child and fled to the city of Manhattan. They hid there, posing as a young woman and her pet fox for some time. The war eventually ended and the realm of magic was made one with the world of man yet again. Ukana and her mother managed to avoid most of the drama that came from being a magical creature in the land of mortals by hiding, eventually things would get better.

                            For the next three years it did, Magical humans and supernatural creatures were becoming more and more accepted among humanity. It was slow going, but there was obvious progress. All seemed well until the kitsune's mother met a man. She ran into a charming, rich bachelor with a silver tongue and a heart of fools gold. He was very kind towards the nine tailed woman, often bringing her expensive gifts, food and beautiful clothes.

                            The fox cared little for the fancy clothing and diamond rings, but she was a sucker for food. After all she had a child to feed as well. The man eventually won her over, and the two were married. Sadly this was no fairy tail ending as they would soon learn. The man discovered his wife's true form. Outraged, she used her true name to seal her, imposing his will upon her to follow his every command.

                            Ukana tried valiantly to rescue her mother. she lunged at the man and bit into his flesh with her sharp teach. She drew blood almost instantly. The man tried to fight back, but even a young kitsune was mother than a match for him. In an act of desperation and cowardliness, the man ordered the nine tailed fox to attack her own daughter. With tears in her eyes, the nine tailed woman struck her only child, knocking her out with a single blow. The man put Ukana in a cage and sent her off to the local pound. The nine tailed kitsune could only watch as her little girl was taken away from her.

                            Ukana awake inside a small cage in a dark room with 4 dozen other animals. The constant barking on the dogs next to her made her uneasy. They treated her very poorly, giving her murky water to drink and awful tasting dry food that was meant for dogs. It wasn't until a human child entered the pound looking for a pet that she found a way to escape. the human child wasn't locked up, he was able to roam around freely. Maybe if she looked like him, they wold let her leave.

                            For the first time in her life, Ukana took the form of a humanoid fox. Seeing a young girl being trapped in a cage, being fed dog food and yucky water was enough to get the pound shut down and the owners arrested. Ukana was taken to the hospital to get better before being taken in by the MSRA.

                            The MSRA gave the girl a place to live an assigned her a caretaker. They treated her as a special case, groping her with other kids that had witnessed traumatic events, abuse survivors and mentally unstable children who needed extra help. It was a good environment for her. Despite everything the kitsune had been through, she did eventually grow found of her new family.

                            However after everything that had happened, There was a sour taste in the fox's mouth whenever she spoke with humans. Everywhere she looked, she saw the greed driven humans lie, cheat and willingly harm others just to get what they wanted. Her fear for and distrust of them became apparent in her passive aggressive attitude towards them. True to her nature, she began prancing humans for fun, saving the more sinister pranks to those she deemed truly cruel.

                            On her one hundredth birthday, the fox finally grew her second tail. She had matured slightly into a young woman, taking the appearance of a 14 year old. With a new tail came new power, and the fox gained the ability to cast fire. Her pranks only got worse from there. Ukana started intentionally burning people that made her. She usually did this indirectly by heating the handle to a person's car to make them burn their hand. But other times she would set a person's clothes on fire.

                            Her foster parents saw she was out of control, so they sent her to the one place where she could learn how to responsibly use her magic. While unwilling at first, the kitsune eventually went. Her foster mother convinced her by explaining that all the people on the island were magical beings and supernatural creatures like herself. The two tailed fox packed her bags and now eagerly awaits to see her new home.

                            Reason for joining the school: She joined to get away from non magical humans and learn more about her own magic. She hopes to learn enough to be able to take revenge on the man who sealed her mother

                            Notes:
                            -----------------------------------------------------

                            Favorite foods: Tofu

                            Favorite video game: Muramasa the demon blade

                            Sexuality: bi

                            Hobbies: Praking people,

                            Dreams for the future: vengeance
                            Last edited by Tewi_Inaba; 09-29-2016, 05:26 AM.

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                              #15
                              @SUSTIC
                              Your image was broken. You used the wrong imgur link. I fixed it.
                              Smash through the blocks that bar your way; No time for fear, just let it all fall away; Nobody believes in me and you, Just look at the way they stare; So what if we live in a walled garden, As long as I've got you then I don't care!

                              My 3DS Friend Code: 2208-5334-3531 (Ask for Pokémon shenanigans or random multiplayer games)
                              My Switch Friend Code: SW-1503-3394-5328
                              My NNID: OfficialTRXD
                              Steam: http://steamcommunity.com/id/lunapixu/

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